
There's no doubt that Jobs have been one of the most anticipated additions to FFXIV ever since the inception and announcement of the idea. Not to mention the hype that's been building with much of the aesthetic sneak-peeks we've been getting.
Now let me first say I'm very grateful for the exciting previews show thus far, but what I'm really hungry for is some details as to the mechanics of the job system. I'm sure I'm not alone when I say I'm spending plenty of resources, whether it be time, gil, or both to gear up my classes to best fulfill their roles in party and/or solo situations. However, I can't help but feel a lot of these efforts may be in vain with the introduction of jobs and related exclusive gear.
So here are a few questions I hope we can receive some answers to sooner rather than later:
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Q: To what extent will a player's cross-classing ability with actions be limited upon switching to a job? Will we simply not be able to cross-class at all? Will we be limited in the number of skills we can carry over from other classes? Will we be limited to only certain classes we can pick from? Perhaps some combination of all the mentioned possibilities?
Q: Will we be able to equip gear that belongs to the class that unlocks the job upon switching to said job? The weapon? I ask because it would be a curious case if suddenly I could make Ifrit's Bow into a harp. Perhaps the BRD, in this example, uses a horn when not equipped with a transforming bow?
A: When on a job, we will be able to equip any gear the base class can, including the weapon. No clarification on how BRD songs will be when the AF bowharp is not equipped.
Q: Will crafters be able to make job-specific gear? or will any and all job-specific gear be obtained only through content as rare loot?
A: No plans for crafted job-specific gear. http://goo.gl/YvWav
Q: Will there be set bonuses for equiping the entire set of job-specific gear? For that matter, will there be other sets - not only job-specific - that will be released in the future that will grant set bonuses? Existent sets perhaps receiving set bonuses?
Q: It was said that the disclosed job-specific gear sets would be unlocked upon completing all of the quests for that job, and that these items would be Unique/Untradeable. What sort of potency can we expect in their stats?
A: The initial set of AF in 1.21 will have stats more potent than forbidden materia melded crafted gear. They will not be meldable. http://goo.gl/ypxJo
Q: What will be the process of switching to and from a job? Will it be through the use of an inventory item, a key item, a menu selection, or perhaps through equipping a job-specific weapon?
A: New gear slot and item tentatively named 'job stone' that will be equipped. http://goo.gl/Cgi4J
Q: When on a job will a player's attribute build be different from that of the class the job stems from? Will jobs have their own point allocation?
A: Jobs will have different base parameters for their attributes, however the allocated bonus attributes will be carried over from the base class.
Q: Like job-specific actions, will there also be job-specific traits? If yes, will these traits be added to those of the class or replace them?
Q: What will the requirements be to unlock jobs? Will each job only have a level requirement from the job they are based from, or will they also require other classes to be at a minimum level?
A: Primary class at 30 and another specific class at 15 required to unlock first job quest. http://goo.gl/q31F7
Q: How challenging will the job quests be? Will they be solo? party? some of both?
Q: Are there plans for different jobs branching out from the same classes in the future?
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Those are some questions I can think of off the top of my head that I believe will drastically alter the manner in which I prepare for 1.21 and hopefully avoid regretful investments.
What do you guys think? Do you have an answer to any of those questions with a reliable source? Do you have any predictions and/or expectations in any of those subjects? Also of course, any questions you would like to add?