What I'd like to see most:

* Dragonfire Dive being added to the job. Meaning that it gets boosted by Blood of the Dragon and grants Dive Ready like Jump and Spineshatter Dive.

* All Dives reworked, so that they take you to your target. But with a second use of the skill, they allow you to jump back to where you originally dove from. Allowing Jump to be used for mobility without resetting you as well as adding additional flexibility to SSD and DFD.

* Max Timer for Blood of the Dragon increased to 60s. (So when you're comboing consistently you'll build up to 60s max instead of being stuck at 30s max)

* Blood of the Dragon adds 20s to your current timer, rather than setting you to 20s. Meaning you can use it as a way to bolster your remaining time during untargetable phases outside of just waiting for 1s then popping it and hoping the boss is back before it runs out and you lose your stacks.

* Remove Heavy Thrust (Since it's ironic that they removed all the DoTs that were just independent buttons that you pressed to refresh every 30s but kept Heavy Thrust as a independent buff button you press refresh every 30s...) add in a 6th action in the combo that becomes available after using both Fang and Claw + Wheeling Thrust (In whatever order) which also increases BotD timer. Increase Disembowl/Chaos Thrust debuff timers by 3s to compensate for the extra action usage.

* A new Dive skill. With a 90s CD. Since, we're getting a Bunny race. We need more hops. So it would be cool to have a 30s, 60s, 90s and 120s Dive. More hops = best hops.