Results 1 to 9 of 9
  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Dragoon changes/skills in 5.0

    I'd like to see the following changes:

    -Remove Impulse Drive from the game, and make True Thrust open both combos. If you look at NIN and SAM, the other non-MNK melee DPS, and to a wider extent also DRK/PLD/WAR, all physical melee jobs have a single basic weapon skill that opens up all the combos. Fast Blade, Spinning Edge, Hard Slash, Heavy Swing, etc. This opens up +1 button for us.

    -Remove the penalty for Blood for Blood and reduce the damage bonus it grants. In 2019, there's no reason why any DPS should get a skill that increases the damage they take by 10%. Think of it this way, Blood for Blood is active for every 20 seconds out of every 80 seconds. That's like having a vuln stack 25% of the time. For hardcore raiders, not a big deal, but for PUGs and casuals, this results in deaths pretty often. No other DPS gets a debuff from their rotation that makes them take significantly more damage from raid-wide AoEs. If anything, rename the skill to Fervor or something and make it more or less like Raging Strikes or something. Or, change it to give us a poison-DoT effect that we could counteract with Bloodbath or something. It doesn't make sense thematically that DRG should take more damage from its skill (seems more like a WAR or DRK style move tbh).

    -Dragon Eyes can be acquired even if Blood of the Dragon is not active. This change allows the Dragon Gauge to be visible even without Blood of the Dragon, and means that even if the buff falls off, the eyes remain and are not lost during periods when the boss is not targetable. Almost every DPS job has a resource that is timed (Blood of the Dragon, Greased Lightning, Astral Fire, Songs), but also these DPS also have a resource that remains permanently even if their buff falls off or the player dies (Ammo, Polyglot, Chakras, Ninki, Kenki, etc). Dragoon is the only DPS that does not have a permanent resource, so when a boss becomes untargetable, we lose our Blood of the Dragon AND all of our stacks. Another option is to let Battle Litany give us a full 3 eyes or something.

    Now for new additions/traits/skills:

    Enhanced Life of the Dragon:
    When entering Life of the Dragon, all jump timers are reset.

    Trait: Jump Mastery
    Jump, Spineshatter Dive, and Dragonfire Dive become High Jump, Super Jump, and Hyper Jump under "Life of the Dragon"

    High Jump: Deals 320 potency, gives one stack of Dragon Soul (does not proc Mirage Dive)

    Super Jump: Deals 300 potency, gives one stack of Dragon Soul, stuns target for 2s (does not proc Mirage Dive)

    Hyper Jump: Deals 400 potency AoE, gives one stack of Dragon Soul (stuns target for 2s)

    When you have 3 stacks of Dragon Soul, use your last Nastrond to enter Soul of the Dragon. In this mode, you have all the benefits of LotD but also have enhanced damage and attack speed, and GK/Nastrond is replaced with Highwind that does 400 radial AoE centered around the DRG.

    Holy Breath: Deals 120 damage in a cone and deals damage over time. DoT potency: 50, duration 20 seconds. While under Blood of the Dragon/Life of the Dragon/Soul of the Dragon: DoT Critical Hits procs "Dive Ready".

    So the overall flow would be Blood of the Dragon->get eyes from Mirage Dive proc'd from jumps, as well as Holy Breath, then enter LotD all jumps are reset and enhanced, you spend your nastronds and use your jumps to get 3 stacks of Dragon Soul, then on the last nastrond w/3stacks, you enter the 3rd form Soul of the Dragon. Your jumps remain enhanced and are reset again, you have damage+10%, nastrond is replaced with Highwind, and you have attack speed+10%. There's no mirage dive here and when the Soul of the Dragon expires, you start back from square 1. Holy Breath would function like a Mage's Ballad where crits proc Mirage Dive
    (1)
    Last edited by Jonnycbad; 04-23-2019 at 12:18 AM.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    What I'd like to see most:

    * Dragonfire Dive being added to the job. Meaning that it gets boosted by Blood of the Dragon and grants Dive Ready like Jump and Spineshatter Dive.

    * All Dives reworked, so that they take you to your target. But with a second use of the skill, they allow you to jump back to where you originally dove from. Allowing Jump to be used for mobility without resetting you as well as adding additional flexibility to SSD and DFD.

    * Max Timer for Blood of the Dragon increased to 60s. (So when you're comboing consistently you'll build up to 60s max instead of being stuck at 30s max)

    * Blood of the Dragon adds 20s to your current timer, rather than setting you to 20s. Meaning you can use it as a way to bolster your remaining time during untargetable phases outside of just waiting for 1s then popping it and hoping the boss is back before it runs out and you lose your stacks.

    * Remove Heavy Thrust (Since it's ironic that they removed all the DoTs that were just independent buttons that you pressed to refresh every 30s but kept Heavy Thrust as a independent buff button you press refresh every 30s...) add in a 6th action in the combo that becomes available after using both Fang and Claw + Wheeling Thrust (In whatever order) which also increases BotD timer. Increase Disembowl/Chaos Thrust debuff timers by 3s to compensate for the extra action usage.

    * A new Dive skill. With a 90s CD. Since, we're getting a Bunny race. We need more hops. So it would be cool to have a 30s, 60s, 90s and 120s Dive. More hops = best hops.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kalise View Post

    * All Dives reworked, so that they take you to your target. But with a second use of the skill, they allow you to jump back to where you originally dove from. Allowing Jump to be used for mobility without resetting you as well as adding additional flexibility to SSD and DFD.

    * A new Dive skill. With a 90s CD. Since, we're getting a Bunny race. We need more hops. So it would be cool to have a 30s, 60s, 90s and 120s Dive. More hops = best hops.
    That would be really cool, but hopefully they can make it queue-able while in animation so it is perfectly smooth like before (if you wanted to back to location).

    Also I'd love to see more jumps lol, more best good hops, we need additional hops. :3. Perhaps a jump that even puts you very high into the air and begins a casting bar, you can move while in air to stop the casting and plummet back down to the ground with damage based on casting duration (there would be a maximum, like ~3+). Also while in air you could use the ability to retarget another enemy (casting bar would not be canceled).

    Not sure how long time dragoon fans feel but I think it could be nice if while jumping you gain a defense boost, nothing tanky but something helpful and then could also be used to reduce damage you receive in a fight. If room wide damage was coming just hop during the attack to reduce damage by some %.

    Quote Originally Posted by Jonnycbad View Post
    Holy Breath: Deals 120 damage in a cone and deals damage over time. DoT potency: 50, duration 20 seconds. While under Blood of the Dragon/Life of the Dragon/Soul of the Dragon: DoT Critical Hits procs "Dive Ready".
    Not sure about it being holy but breath attacks could be quite neat addition . Maybe at the end of the animation they can catch their spear on fire, each hit from the flaming spear causes the DoT to last an additional second or something .
    (0)
    Last edited by Shougun; 04-23-2019 at 01:43 AM.

  4. #4
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    When under blood/life/whatever of the dragon, you are immune to bad mid jump. Seriously, arn't we jumping over it?
    (0)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    For the love of god, let us keep eyes even if BotD drops. No other job in the game loses all their resources when a maintenance buff drops. The Ninki gauge doesn't reset if Huton fall off, Sen and Kenki don't vanish if you lose Jinpu, Chakras aren't lost when you lose Greased Lightning, etc. It's completely insane that DRGs lose eyes while everyone else gets to keep their stacks and resources.
    (1)

  6. #6
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    give me a jump similar to Freya’s limit.
    (0)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Remove mirage dive increase jump potency to make up for it

    Each jump just adds a stack automatically

    New attack that takes away Guage like HW gierskogul

    Wheeling thrust and fang and claw trait that extends red blood of dragoon

    Sonic thrust just replaces doom spike
    (0)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by milovan View Post
    give me a jump similar to Freya’s limit.
    Give us anything from Freya! They don't need to have the same effects (as IX) but would like to see them make a comeback in XIV!

    White Draw.
    Luna.
    Dragon's Crest.
    Dragon's Breath.
    Six Dragons.
    (0)

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think GK/Nastrond is our version of "dragon breath", except the aether comes out of our spear instead of a mouth.
    (0)