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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    does warrior have any weapons that aren't axes?

    DRK has
    giant swords
    giant clubs
    giant katanas

    WAR has
    fire axes
    double-headed axes
    giant billhooks (seriously what the hell)

    PLD has
    longswords
    macuahuitls
    (0)

  2. #2
    Player
    Niurok's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Gafgarion Lakshmi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    There are very few costume weapons that can be glamoured like the scythe.
    (2)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Besides bills, there are a couple bardiches that look less axey and more poley. There's also the Blackbosom Reaper, a cash shop weapon.


    Quote Originally Posted by grinkdaboy View Post
    macuahuitls
    Macuahuime*
    (2)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    nope
    but the game needs more alternate weapon skins

    like a claymore for samurai ,if a Dark knight can get a club don't see why warrior cant get a hammer or something
    (0)

  5. #5
    Player
    Renthas's Avatar
    Join Date
    Jun 2017
    Posts
    64
    Character
    Sukhebaatar Qerel
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    I'd like to see them branch out a bit more with weapon design. Flails/maces for paladins, warhammers for Warriors, that kind of stuff. Not sure what they'd do with DRK though, considering their animations are so much more suited for greatswords.
    (0)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,756
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by Renthas View Post
    I'd like to see them branch out a bit more with weapon design. Flails/maces for paladins, warhammers for Warriors, that kind of stuff. Not sure what they'd do with DRK though, considering their animations are so much more suited for greatswords.
    They likely want to keep things in reserve for any future job concepts, like what Nomura said about Gaia's warhammer. DRK could get more scythes I guess, as a nod to their XI iteration if anything.
    (1)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If ARR didn't use the holdover Armory System from 1.0, we could have had a lot more interesting diversity of jobs and weapons. In FFXI for example, you changed jobs in a menu and every job could use 3-8 different weapons (to varying degrees of effectiveness). For example, Dark Knights specialized in Scythes and Greatswords, but could also wield axes, greataxes, swords, shields, and even crossbows. It would have been cool if in XIV, jobs had 2 or 3 different types of weapons they could use that changed their weapon skills and damage types, but it's far too late for that.... Like equipping a mace on a PLD would change your major combos to other types of combos with overall similar end result but deals blunt damage and maybe had one or two weapon skills in a combo that cleaved, etc.
    (0)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Have just realised there is yet another weapon exchange at the Wolves' Den - Hellhound gear from the Feast Quartermaster at the aetheryte plaza.

    The paladin weapon isn't a sword but a "war pick" (looks like a one-handed halberd) and the warrior battleaxe is halfway to a really bulky scythe. Cool-looking weapons all round. (But apparently requires winning at PVP so out of the question for me.)
    (1)

  9. #9
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    If ARR didn't use the holdover Armory System from 1.0, we could have had a lot more interesting diversity of jobs and weapons. In FFXI for example, you changed jobs in a menu and every job could use 3-8 different weapons (to varying degrees of effectiveness). For example, Dark Knights specialized in Scythes and Greatswords, but could also wield axes, greataxes, swords, shields, and even crossbows. It would have been cool if in XIV, jobs had 2 or 3 different types of weapons they could use that changed their weapon skills and damage types, but it's far too late for that.... Like equipping a mace on a PLD would change your major combos to other types of combos with overall similar end result but deals blunt damage and maybe had one or two weapon skills in a combo that cleaved, etc.
    Yeah... and if you were a DRK main and used anything besides a Scythe prepare for ridicule (greatsword had its niche areas and K.klub 2hr zerg is an exception obviously). Point being, even if we could use a slightly wider array of weapons, there will always be a meta. And when people don't play by the meta they're not gonna get to raid, not seriously anyway. Seriously, an illusion of choice is exactly that. Especially when there's always a mathematically more efficient weapon to use. Not trying to sound rude or anything but that's how it is, how it was, and how it always will be lol.
    (2)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sanctify View Post
    Yeah... and if you were a DRK main and used anything besides a Scythe prepare for ridicule (greatsword had its niche areas and K.klub 2hr zerg is an exception obviously). Point being, even if we could use a slightly wider array of weapons, there will always be a meta. And when people don't play by the meta they're not gonna get to raid, not seriously anyway. Seriously, an illusion of choice is exactly that. Especially when there's always a mathematically more efficient weapon to use. Not trying to sound rude or anything but that's how it is, how it was, and how it always will be lol.
    Uh, it was always the other way around. Scythe was shit always unless fighting trash mobs. Remember, other than Spiral Hell, all of Scythe weapon skills were multihit which missed or hit for 100 damage. You didn't use Guillotine on HNMs and gods, you used Spinning Slash and Groundbreaker with Sneak Attack+Trick Attack. Seriously, DRKs only use Scythe for Guillotine for merit parties, and even then, they were better off using Great Sword for Spinning Slash, or even /NIN and dual wielding axes for Rampage.
    (0)

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