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  1. #1
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70

    Jobs and Classes - The Bigger Picture

    I've compiled a list of the new actions learnt by jobs as well as the actions the jobs can use from their cross-classes.

    Lots of people are throwing their arms up in the air at the recent announcements without really looking at the finer details, instead just going "wait THM gets abilities from PUG? WTF THIS MAKES NO SENSE!" Actually, there's a lot of sense to it, and yeah, I'll shut up now. Just wanted to share this nicely compiled list for anybody who is curious about who gets what.

    It goes
    Class -> Job
    - New job abilities
    Cross-class abilities (what they do)

    THM -> BLM
    - Converts HP/MP
    - Lightning damage
    - AoE Sleep
    - AoE Fire + DoT
    - Ice damage, lowers enmity
    Decoy (evade an attack)
    Chameleon (enmity reduce)
    Quelling Strike (enmity reduce)
    Featherfoot (MP restore & evade)
    Second Wind (instant HP restore)

    All about the nukes, cross-class abilities help lower enmity from the huge
    burst damage, and then evade attacks in case they do pull hate.

    CNJ -> WHM
    - Eliminates casting time (instant cure for example)
    - Instantly restores all HP AoE
    - Removes enfeebling effect
    - Heal over Time
    - AoE Damage
    Rampart (defense)
    Shield Bash (stun)
    Outmaneouver (stun)
    Sentinel (damage reduction)
    Featherfoot (MP restore & evade)
    Second Wind (instant HP restore)

    Obvious - all about the healing. The cross-class abilites are less obvious, but make some sense - stunning enemies and increasing defense helps a White Mage survive in scenarios where they'd pull hate from curing (especially those massive full restores).

    ARC -> BRD
    - AoE Increases max HP and "magic effects"
    - AoE Damage
    - AoE MP restore
    - AoE TP restore
    - AoE accuracy increase
    Cure/Protect/Stoneskin/Raise/Sanguine (support magic - bard is support)
    Sacred Prism (aoes)
    Resonance (increased range - useful as Bard moves around a lot)

    Bard designed to "bolster companions" - essentially support class.
    Cross-class enables buffs to this end.

    LNC -> DRG
    - Jump attack
    - Jump evade and counter attack
    - AoE Fire Damage
    - Melee Weaponskill which draws-in
    - AoE Weaponskill
    Featherfoot (MP restore & evade)
    Second Wind (instant HP restore)
    Quelling Strike (enmity reduce)
    Chameleon (enmity reduce)
    Decoy (evade attack)

    Designed to deal burst damage with crit hits. All cross-class abilities are aimed towards
    helping the DRG evade attacks and keep enmity low.

    MRD -> WAR
    - Redirects damage to enemy
    - Extra attack to next WS
    - Redirects ally's enmity to you
    - Increases Max HP and ATK (aoe), removes Sleep, and Stuns
    - AoE Weaponskill
    Rampart (defense)
    Shield Bash (stun - unusable without shield though?)
    Outmaneouver (stun - unusable without shield though?)
    Sentinel (damage reduction)
    Featherfoot (MP restore & evade)
    Second Wind (instant HP restore)

    WAR is designed to "thrive off enmity" and "turns attacks against the enemy".
    Sentinel & Rampart aid this, with several abilities to Stun enemies.

    PGL -> MNK
    - Increases attack speed
    - Adds kicks to auto-attack
    - Stops enemy from moving/acting
    - Converts attack to wind damage
    - Twofold Melee Attack
    Blood for Blood (dmg up)
    Invigorate (TP)
    Keen Flurry (reduce recast time)
    Chameleon (enmity reduce)
    Quelling Strike (enmity reduce)

    MRD designed to marry offense and defense with the power of wind - associated with speed.
    Cross-class abilities focus on keeping enmity down whilst allowing MRD to maintain
    attack speed and damage.


    GLA -> PLD
    - Redirects a melee attack from ally to PLD
    - Heal Over Time effect
    - Immune to melee attacks
    - Restores HP
    - Melee attack Weaponskill (damage based on HP)
    Sacred Prism (AoE buffs)
    Bloodbath (absorb HP)
    Provoke (enmity)
    Cure (restores HP)
    Support Magic Buffs (Protect/Stoneskin/Raise!) (buffs!)

    PLD is all about maintaining hate and surviving.
    Parry, HP absorbtion, healing, buffs and Provoke all aid this cause!

    --

    All info and quotes taken from SE posts about class and job reforms.
    (30)
    Last edited by Tadacho; 03-07-2012 at 06:02 PM.

  2. #2
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Nitpicks:

    Outmaneuver restores MP with each block, which makes it somewhat more appropriate for WHM. (Nevermind. Gives TP. Only gives MP if you're 44+ GLA. Thanks Klive!) It also increases block rate a little.

    I don't think you can use certain Shield-related Gladiator skills without a shield equipped, so they can't be used by WAR, may be wrong on this. (Shield bash and Outmaneuver)

    CNJ, not CON

    LNC, not LCN

    PGL, not PUG

    MNK, not MRD

    GLA, not GLD

    EDIT: Thanks for putting this resource together. Liked!
    (8)
    Last edited by REDace0; 03-06-2012 at 09:13 AM.

  3. #3
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Very nice put together. Nice to see that at least some people understand what jobs are meant to do.

    Edit: Also need to change "Pgl > mrd" to pgl> mnk so people don't get confused.
    (1)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Now that I think about it, I don't think I've been a gladiator in 1.20. Can gladiators parry? I thought their shield passive chances to block prevented them from parrying.

    I know Marauders are having a heck of time trying to parry without Foresight. Without Steadfast, it seems like parry chances are pretty low even when multiple enemies are attacking all at once.
    http://forum.square-enix.com/ffxiv/t...Parry-dev-1206
    (1)

  5. #5
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Top post, nice. jobs should be good.
    (0)

  6. #6
    Player
    Xelsiar's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Xelsiar Lionheart
    World
    Balmung
    Main Class
    Armorer Lv 50
    DRG and BLM FTW !
    (0)
    Kefka : "Life...Dreams...Hope...Where'd they come from? And where are they headed...? These things...I'm going to destroy!!"
    http://xivpads.com/?2597014

  7. #7
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    PGL -> MNK not MRD :P easy mistake but you may wanna fix it
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  8. #8
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Nice post =D I'm glad there is an all out support class now yayyy! I'll be playing that and whm ^_^
    (0)

  9. #9
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by REDace0 View Post
    Nitpicks:

    Outmaneuver restores MP with each block, which makes it somewhat more appropriate for WHM. It also increases block rate a little.

    EDIT: Thanks for putting this resource together. Liked!
    Outmaneuver - Increases block rate and grants TP for each block made while effect is active.

    You need the GLA trait at level 44 Enhanced Outmaneuver to get mana back and CNJ can't get that.

    EDIT: I would like to add, most paladins will have raise equipped. With only three jobs able to use raise, you really can't leave it out.
    (2)
    Last edited by Klive; 03-06-2012 at 08:28 AM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  10. #10
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Can only use cross class abilities of half your lvl so chameleon ( lvl 42) and keen flurry (lvl 26)will not be available to monk.

    Edit: ignore me i'm an idiot and misread it.
    (0)
    Last edited by charlemagne; 03-06-2012 at 08:33 AM.

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