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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Minro View Post
    im pretty sure they do the actual endgame hightier content and still have the same opinion on it, its kinda sad to see a community only defend a game when there are fundamental flaws inside the game, negative feedback is supposed to be taken in a positive way so the game can grow and be better, all im reading now is "get to max then talk" when in reality arr makes up 50 of the 70 levels in game and bc the story is the main choice for exp that makes it most of the game so we have to step back and look at it from the standpoint that arr is bad and that means half the game is bad

    I know watching content is different from doing but i was a heroic/mythic raider in wow which is highest tier content and it seemed the same from consumer bias and viewer bias
    Which content? Extreme primals? Savage? Ultimate? You aren’t being specific here, which is why I have to ask again.


    Being fine with one aspect of the game doesn’t mean I’m fine with everything. There are plenty of other flaws this game has (e.g., job balance, its glamour plate system, the armoire/glamour dresser systems, the housing system) that I have my issues with. I just don’t see the “slow” or “boring” or “wonky” aspects of combat that you and your friends supposedly do. I’m perfectly fine with the way combat is, and I don’t think it’s slow at cap unless you’re just deliberately not pressing buttons.


    ARR is one third of the game. HW is another third. SB another. When Shadowbringers arrives, they’ll become fourths—just because ARR has 50 levels and the expansions have 10 levels doesn’t mean that ARR is half of the game. Each expansion brings with it a myriad of new Main Scenario Quests, Side Quests, battle content (dungeons, raids, primals), and even new jobs (HW brought 3 new jobs, SB brought 2, and ShB is bringing 2) or races (ShB is bringing in 2 new races); so you need to consider the bigger picture instead of just looking at how many levels one spends in an expansion versus the base game.

    There are aspects of ARR that I think the developer were beta testing—like the MSQ dungeons Castrum and Praetorium—that failed, and they never used them again. They learned from a lot of the pointless filler quests in the subsequent expansions (there’s still some filler, but nothing near the likes of 2.x). And while they haven’t appeared to listen to some of the complaints people had about recent content (e.g., Eureka), I can only hope they consider the constructive advice they received from some posters about it, and implement it in the 5.0 version. Same with job balance—I can only hope that the complaints about healer balance and tank balance will be heard and they implement solutions to it (and listen if said solutions don’t work instead of insisting they’re fine—looking at you, WHM and the lily system...).

    This game isn’t a game centered solely on battle content, despite the MSQ and dungeons being the main progression points. There’s far more to it. There are plenty of people in this game that care more about Housing than they ever would about battle content.


    People are telling you to get to the level cap because of your complaint about the way battle jobs play. You are playing an incomplete job at anything that is not level 70 now. Therefore, you need to get it to level 70 and see how it (and the combat) actually flows at that level. You can’t judge level 70 combat based on level 50 or level 60 combat.
    (6)
    Last edited by HyoMinPark; 04-22-2019 at 11:27 AM.
    Sage | Astrologian | Dancer

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