Quote Originally Posted by Minro View Post
sorry dude but the game is gonna die if it doesnt fix the FLAWS, if you reread what I typed i have pet pieves sure but the flaws im pointing towards is mainly movement in general, why is the game so clunky when all i wanna do is run, why is gcd wonky as fuck, im pretty biased bc I played other games that I found fun and want to nick pick from them to put in this one but ive played all those and yes i liekd the combat and visuals but story was lacking and community was afk, also the community is irritating at most times bc I prefer to heal in dungs and when someone dies bc they pulled everything and didnt use buffs they all kick me, this has happened quite a few times (thats not a point I just wanted to throw that in there too)

Im sorry but you may not use it but youtube and twitch are a huge supplier of people being drawn in, just remember that if a huge twitch personality plays 14 and says its good then bam easily 5k people will play or at least around that and from my eyes thats a huge difference from having no push in the gaming community

Saturated content is good, thats what keeps players continue playing and if it takes a year and a half to make an xpac then us the remaining to upgrade the game and not use it to makes mounts (also I believe it was tera that allowed you to choose between its original combat and its action combat and wow 90% of the community chose action)
Every game will die eventually and nothing you've posted can keep a game alive and your ideas won't keep people from getting bored when they are done with the available content that is interesting for them. Most of the games you've mentioned, with action combat systems, are very small compared to Final Fantasy in terms of the numbers of players and some of them are close to dying too while Final Fantasy is far away from that.

Its Blade and Soul where you can use the classic combat system and the action system but just because Blade and Soul has it doesn't mean that this is doable in Final Fantasy too. No one here knows the limits of the code they used.