Quote Originally Posted by Greven View Post
Well, it was just an idea, I didn't go into details and as I said everything can be balanced.

A DPS healer doesn't have to do more damage than the others, it doesn't have to rely only on damage to be able to heal and can have other gimmicks as well.

To make some examples: it could load its gauge by doing offensive skills and that gauge would be used for special skills while having its basic healing set like all the other healers. It could just have a sort of HoT attached to damage or even be about stances that active passive healings for some limited time depending on the combo.

I'm pretty sure that if SCH was presented as healer with AI healing pet someone would've thought it OP or useless at the time.

Furthermore having a DPS healer doesn't exclude adding the kind of conjunction you propose--which I like- between damage skills and healing skills as well.

Ultimately I think adding more diversity and specialisation to healers, breaking the duality big heal Vs shields, is the solution to the stagnant situation we are having with the healing role.

Tl;dr: Open your mind
That's what I'm sayin', the idea for a job centered around doing heals via damage would be not that possible if that was it's only concept, but doing dps allowing you to heal more optimally would be great for parts of a healer.
and it's not that the idea of the loop of dps>heals that are op, it's that doing their optimal dps=doing optimal healing. I'm totally for diversity in the healing role, but it's just that when you make a job that just removes the balancing act of dps and heals just goes against the idea of the game.

tldr; making it the sole identity of a job wouldn't really work, but making it some of the parts to a job would be great.