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  1. #37
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Enla View Post
    Honestly the easiest fix to this is to just make more fights put out more damage. When you can spend anywhere from 40-70% uptime DPSing without the tank or anyone slipping below 50% health, of course DPs is going to be prioritized. If only because you get bored and are just sitting there twiddling your thumbs.

    If people want healing to be a priority, rather than make complicated systems they just need to encourage the dev's to make more mechanics that hit harder.
    That's part of the problem but the biggest part is actually the predictability of damage.

    Encounters are so tightly scripted and highly predictable that damage can be anticipated to the exact second. and thus it's a joke to heal.

    One of the reasons people say sch is op isn't because of its fairy. I mean ok sure it helps. But its lustrate/indomnibility that are generally considered OP.

    A scholar can hit Aetherflow and due to scripted and predictable fights know exactly how many stacks he's going to need for heals in the next 45 seconds and exactly when they'll need them. The result is they then know exactly how many stacks they can turn into dps instead of heals and never need to actually cast a healing spell..

    Astrologian is largely the same with many of its heals. Where they can literally time early dominance to pop a second after a raid wide attack goes out. and a similar thing with ED and even aspected benefic to a slightly lesser degree. The tanks won't take any real damage for at least 45 seconds The regen effect is more than enough to fully heal them..

    If you want healers to heal more and dps less. Simply make encounters less predictable and less scripted... Bam that tank got smacked and I have no idea when he'll get hit again.. Best actually cast something...

    honestly the highly predictable and scripted nature of encounter is what causes many of the games problems not just healers. tanks would use tank stance more if they weren't sure when or how often they were going to get smacked around.. but when its as predictable as it is. its like oh ill get smacked in 5 seconds pop rampart. there we go job done for the next minute...

    even dps to some degree. blms popping triple cast for a minor dps increase because fights are so predictable they know they wont have to move much in the next 60 seconds or something like that..
    (1)
    Last edited by Dzian; 05-15-2019 at 04:03 AM.