Quote Originally Posted by Exiled_Tonberry View Post
Honestly if they really want this situation to change, they're gonna have to Nerf healing CDs in general. The reason why we can get away with almost never hardcasting a heal and DPSing for 90% of a battle is because we have too many OGCDs and they're all so powerful they practically heal everyone to full.
Back in ARR, you had one for each healer. Benediction for WHM and Lustrate for SCH. That's all.
Now we have 3-4 per healer that are all extremely powerful and on relatively low CDs.
They really just need to dial back how much we can heal instantly at the press of a button, that way we'd actually have to cast heals and that will naturally make us DPS less.

Of course, that's not going to happen. So at the very least I do hope that healer rotations improve. So far it's only been getting easier which makes healer very boring to play at times.
It's not an oGCD problem. It's a problem with healing requirements. If your total output of both healers is 200%, you currently need about 50% to heal any encounter. In the grand scheme of things, oGCD aren't that much of a healers maximum output. If you only 25% of a healers output, and said 25% are the oGCD, you'll obviously use oGCD. If you look at some of omega logs: SCH will use 2.2 oGCD heals per minute on average, and the AST partner will press 1.75 oGCd heals per minute. How can you even say that oGCD healing is a problem here, if you use 2 per minute on average?

There is too little damage to heal overall, and whatever damage is to heal happens so rarely, that the oGCD cooldowns just sync up perfectly with it. Sure, you could nerf their output, but aside of pressing a single AoE more every 30 seconds to a minute, that's not going to change all that much.