Quote Originally Posted by Big-Isaac View Post
Having a single job that heals through damage wouldn't work in this game at all.
If it produces as much healing as the other healers but more damage, then it makes the other healers obsolete
If it produces less healing than the other healers, then it becomes useless on fights where that healing is needed. This latter outcome is less likely since damage taken in this game is generally too low, but it'd be a balancing nightmare either way.

However, if every healing job follows this healing through damage model, then this issue disappears.
The idea is a healer with comperable dps output and healing output to the other healers, not being over or under powered in either respect. I'm not sure where this cognitive disconnect is coming from.

Think of dpsing on this theoretical new healer as it's version of Aetherflow. You can play SCH in casual content without Aetherflow I guess but it's going to suck and you're making your life much more difficult since Aetherflow does things like give you access to more potent and varied heals and restores your MP.

You could play this healer without dpsing but by doing so you would lose access to some portions of your kit because you wouldn't have the resource (whatever it might be charges/gague/potency/etc) to do nearly as well.

Literally a healer with "I need to do damage" as it's gimmick. That's all people are suggesting. Not "I do more damage and less healing" or whatever you guys are getting caught up on.