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  1. #1
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    you know, its kind of crazy to me, that a lot of people take these basic dungeons seriously enough to want to kick some one over effeciency.

    Yall treating the public swimming pool like its an olympic track meet.
    The sheer lengths people go to to defend bad, lazy players is just as crazy to me.

    This isn't a hard game to be good at.
    (14)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Physic View Post
    you know, its kind of crazy to me, that a lot of people take these basic dungeons seriously enough to want to kick some one over effeciency.
    *shrug* I only kick people if they prevent the group from progressing, so as you already guessed, barring s/o DCing and not coming back, that never happens in dungeons.

    Personally, I treat every content the same, whether it is a savage raid or a story primal.
    I try to play my role to the best of my abilities. Sometimes that may be overkill, other times not enough.

    Quote Originally Posted by Kaedan View Post
    People aren't defending "bad, lazy players". The tank that was kicked in the OP was not a "bad, lazy player". That's the point. He was playing the game as intended and preferred to pull single groups rather than mass pull. Which is perfectly acceptable. He wasn't afking, he wasn't losing threat, he wasn't playing "poorly".
    If the group is overgeared (we usually are in expert dungeons, even if they are freshly released) and it wasn't his first time (I never mass pull on my first visit either), then yes:

    he was playing poorly. No other way to word it.

    Ofc it is not a kickable offense to pull single groups in my book. I may be annoyed by it but I don't give people grief over it.
    (3)
    Last edited by Granyala; 04-22-2019 at 01:10 AM.

  3. #3
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    For the most part, I'll agree with pulling large is the way people "expect" tanks to play, but if I'm not the tank of a run, I won't hold against those who don't.

    And I also think that any DPS that thinks they know better, and pulls things that a tank tells them specifically not to, does not deserve to be saved from their own arrogance. I've only needed to say "Don't pull until the current mob is dead" once, and I have no regrets on leaving them to their own demise for acting anyway.
    (5)

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    With big groups its not allways easy to even see which ones you dont have agro on if they arent on your agro list due to being pulled by someone else.
    Also the one who pulls gets a lead on the agro table so you are making life a whole lot more difficult for the tank.
    To be blunt:
    With incompetent tanks: yes.
    With tanks that know their class: nope. Frankly put: I don't care whether a DPS pulls for me or not, I get aggro within 1-2 globals anyway.
    Same goes for "ERMAGAWD there is a HoT ticking on me when I pull". Seriously, use your skills and it isn't a problem at all.

    It used to be different, aye. But they buffed threat generation through the roof, these days.

    The only problem that I can see, is if a DPS pulls more than my gear can handle. Then it will be a wipe and that wipe will teach the DPS not to pull for me again. Considering that I usually pull wall to wall in ex dungeons, there isn't anything more to pull anyway. SE made sure of that by putting in doors every 3 trash groups. *yawn*

    Quote Originally Posted by van_arn View Post
    In my own case, I kick tanks that refuse to pick up adds whether a dps pulled them or not.
    And rightly so, because once the DPS gets damage -> he gets healed. That means my healer is next if the DPS dies. It makes 0 sense for me to punish my healer for the DPS' incompetence, so I will tank the adds. If that means that the inc DPS > HPS and we wipe, so be it. Then the group will scold the DPS together.

    Back in the days of old, when it really was a pain if s/o pulled for the tank my MO was: "you pull it, you tank it!".
    I no longer see the necessity for that these days, because picking up stays is easy and painless. Esp as a DRK with Abyssal drain.
    (4)
    Last edited by Granyala; 04-21-2019 at 07:46 PM.

  5. #5
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    if it's a lvl 70 dungeon and everyone is decently geared, then go ham for that sweet sweet steel cyclone/abyssal drain self heal or go home.
    Tanking dungeons is the most braindead role in the game together with netflix healing, so tanks don't have any special privilege that should keep them from being kicked for "differences in playstyle"
    (5)

  6. #6
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by swiss_Momo View Post
    if it's a lvl 70 dungeon and everyone is decently geared, then go ham for that sweet sweet steel cyclone/abyssal drain self heal or go home.
    Tanking dungeons is the most braindead role in the game together with netflix healing, so tanks don't have any special privilege that should keep them from being kicked for "differences in playstyle"
    I can only assume you say this because you arent the one that has to set everything up for positionals so you dont get chewed out at the end of the run. The tank will even if they're moving to save thier life because the healer cant keep them up once the tanks CDs are busted and the DPS is STILL taking forever to down the pull. Tanking might have an easier time causing initial aggro but Paladins AoEs dont even add aggro and Flash does no damage. So you do have to do alot more than you think it entails. Depending on the tank.
    (2)

  7. #7
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by kidalutz View Post
    I can only assume you say this because you arent the one that has to set everything up for positionals so you dont get chewed out at the end of the run. The tank will even if they're moving to save thier life because the healer cant keep them up once the tanks CDs are busted and the DPS is STILL taking forever to down the pull. Tanking might have an easier time causing initial aggro but Paladins AoEs dont even add aggro and Flash does no damage. So you do have to do alot more than you think it entails. Depending on the tank.
    AoE skills don't have positionals though, so the whole "holding the mobs somewhat still" argument doesn't count until the trash pull is down to the last 3 mobs or so, and at that point you can usually just stun the one casting an AoE
    (2)

  8. #8
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    When i tank i give dps 3 strikes on pull If they run in once no proplem ill get off

    2x is annoying but still get off them

    3rd i let them die and votekick
    (6)

  9. #9
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    At this point just remove the penalty for leaving and there would probably be less kicks.
    (3)

  10. #10
    Player
    Reylinn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    33
    Character
    Reylinn Feldruun
    World
    Faerie
    Main Class
    Samurai Lv 80
    I'm not in love with kicking anyone for playing bad. Player skill is relative and a group of raiders might kick people for non optimal stances etc. Kicking is for DC, afk, or being a jerk. Otherwise you're griefing and should probably be reported.
    (5)

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