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  1. #1
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100

    After playing FFXI for a few weeks, cant wait for Trusts!

    I recently decided to reactivate my Final Fantasy XI. The two things that drove me away from that game was travel time and finding a party. Back then, all I was able to do was rent a chocobo in some zones, take hours traveling only to die and return to a home point... and it would take ridiculous long amount of time to get a party going to do any progress, and then, the party may chastise you over any unconventional or sub-optimal decision you took. If you were not the healer, tank or bard, you could easily be kicked out for a more suited party member.

    These days, the game has teleport points (not exactly like ours, but not that different either.) That removed all the annoyance of travel time.

    They also added Trusts, and that fixed the second problem. No longer do I have to wait for a party to get some things done. It's still most optimal to party up, but I can actually do things on my own, or with just one other friend, filling the rest of the party with Trusts.

    Last time I logged into this game to try to play, I was on a 30 minute queue as DPS (leveling up, not end game, the Expert Roulette seems quite fast these days even as DPS... but I want to level other jobs.) Being able to do dungeons with Trusts is going to be such a huge life changer.

    To this date, I have not attempted, in great part because they [I think] are locked away behind a loooong Grand Company side game, also... does it not cap at Heavensward dungeons?

    Anyways, I am here hoping they make Trusts available from 1 - 80, and not only in dungeons, but also zones. Anyways, I know it's a multiplayer game, being encouraged to play with others, I accept that. But sometimes, very often, there is just no one that qualifies to help on the content you want to do. I just hope Trusts don't end up being overly restricted "only once a day", "only these select dungeons" or anything like that.
    (9)

  2. #2
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I'm going to have to strongly disagree with you on wanting trusts in the over world.
    It would be terribly dis-enchanting to be seeing the same NPCs over and over with other players in the zone. ><
    I assume they will be dungeon only. Though I prefer to play with friends and other people so I'll likely only use Trust if there are rewards linked to it or the MSQ demands it, which is fine.

    Side note: XI has teleport points now? Ha, I used to make my living being a tele-taxi WHM main.
    (14)

  3. #3
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Niqote View Post
    It would be terribly dis-enchanting to be seeing the same NPCs over and over with other players in the zone. ><
    Personally, I like seeing them on FFXI, but for what it's worth, seems many agree with you there too. They have a client setting that allows players to hide other's Trusts from view.

    Though I prefer to play with friends and other people so I'll likely only use Trust if there are rewards linked to it or the MSQ demands it, which is fine.
    I prefer to play with friends and FC, but I am rarely fond of playing with strangers, even then, it's not always easy to get that DPS queue moving.


    Side note: XI has teleport points now? Ha, I used to make my living being a tele-taxi WHM main.
    Yea, they have two flavors:
    Crystal Home Points:
    These are almost always on cities, with few exception. You can set them as home points. You can teleport from any Home Point to another Home Point, for 500gil if it's on a city, 1000 gil if it's on the wild. (I think that's the logic)
    Eventually you do a quest that lowers the cost to 100/200 respectively

    Field Survival Guides:
    There is one of these on most zones, one on each main city, and one on every dungeon (on the main entrance only.) I forget the price of these ones, there is a weekly world quest that once completed removes the cost of these completely. You can only teleport in from one Survival Guide to another.

    If you are in the middle of a zone, you still need some form of warp (scroll, spell, warp ring... suicide) to get back to your HP and move through the network. Teleport to the Big Crystals (Crags and the like) are still only the domain of WHM spells, but I think they are not that convenient, especially since you can just climb your own mount anywhere on the map now.

    It is surprising how drastically the teleporting and Trusts has changed the game from a draconian unforgiving experience to a very casual fun. Now... if they did something about that horrible UI...
    (2)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ogulbuk View Post
    Personally, I like seeing them on FFXI, but for what it's worth, seems many agree with you there too. They have a client setting that allows players to hide other's Trusts from view.
    Sometimes you just have no choice. In Domain Invasion for instance you can have 30 people participating, each with 5 trusts in tow... that's a LOT of character models on the screen and it causes problems in a game engine that old.
    (3)

  5. #5
    Player
    SonjaRampage's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Sonja Sable
    World
    Balmung
    Main Class
    Lancer Lv 90
    The long trips to camp and hard to reach places are one of the things that I found endearing, beautiful scenery and a legitimately dangerous over world even at max level. Definitely miss it. I never found trusts to be great either, I'd rather level the old fashioned way and forge great new friendships sharing in the challenges of the game in the pre abyssea era. And this is coming from someone who's first 75 was loldrg pre-toau lol...
    (1)

  6. #6
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    The Trust system works in FFXI because it was needed as the playerbase is little to non-existent while levelling now and doing story missions solo now make sense as most players ain't going to go back to content to help players complete if that content is no longer relevant to endgame.

    The trust system isn't needed in FFXIV what so ever because the playerbase is very much alive at all levels due to roulette which already fixes the need for trust npcs.

    However if the dev team are deciding to move away from roulette/tomestone system then trusts will be needed in order for new players to clear dungeons etc.
    (6)

  7. #7
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    It's kind of sad to see the Trusts system put into place for XIV because I feel like there's going to be a huge influx of players coming into dungeons, trials, and raids with actual other people involved and not pull their weight simply because the AI's will let them get away with not doing their fair share. Not to mention, people treating this like a single player game when it's really not.

    It was incredibly disheartening when I played vanilla Guild Wars for the first time and no one wanted to make the effort to help a newbie player, instead they just pointed towards the AI companions that you could take with you into the overworld instead.

    We're taking a genre that's meant to be social and making it so you don't have to be any longer.
    (4)
    Last edited by Sigma-Astra; 04-11-2019 at 03:23 AM.

  8. #8
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZellosWilder View Post
    The Trust system works in FFXI because it was needed as the playerbase is little to non-existent while levelling now and doing story missions solo now make sense as most players ain't going to go back to content to help players complete if that content is no longer relevant to endgame.
    I don't think this was true at the time the Trust system was added. I cant find an exact date, the best date I find is expanding Trust availability mid 2014, the game's 4th expansion came sometime in 2013. The bulk of the population was likely already at the end game, but that, I think, also is true in this game.

    The trust system isn't needed in FFXIV what so ever because the playerbase is very much alive at all levels due to roulette which already fixes the need for trust npcs.
    It's slow for a DPS to find group to clear dungeons leveling these days and, when it happens, they want to rush rush rush because "tomes per minute!".

    Eventually, the system will be as needed here as it is today in FFXI, but at it's introduction to that game, it was as needed there as it is here today. Ironically enough, Trusts are coming to XIV for the game's 4th expansion (if you count 2.0/Real Reborn as an expansion.) Roulettes don't fix the issue, they make the game a lot more stressful for players still learning the rope, and aggravate those players that are there only because it's the most optimal way to earn tomes.

    I am not sure why you feel it's not needed, when the devs are already making it a feature for the expansion. Obviously they do feel it's needed.

    Quote Originally Posted by Sigma-Astra View Post
    It's kind of sad to see the Trusts system put into place for XIV because I feel like there's going to be a huge influx of players coming into dungeons, trials, and raids with actual other people involved and not pull their weight simply because the AI's will let them get away with not doing their fair share. Not to mention, people treating this like a single player game when it's really not.
    This has always been an issue. Even before Palace of the Dead, it was an issue. The truth is, if you want certainty that the group is all skillful, you always have to pre-make the party. Has always been this way, regardless how much the elite want the roulette system to belong to them. Use party the party tools to only demand players with clears into your party, among all those other parameters you get.
    (6)
    Last edited by Ogulbuk; 04-11-2019 at 03:30 AM.

  9. #9
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    But can we teach Thancred how to do mega-pulls? I want to level my dps quicker than I would in palace of the dead.
    (1)

  10. #10
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I bet Palace will continue to be the fastest way to level 1-60. My luck with Heaven On High has been spotty, maybe it's because I am trying to do the final 21-30 floors, but I spent an hour on queue a few weeks back trying to get in.
    (1)

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