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  1. #251
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DynnDiablos View Post
    I play this game for fun and the story. If I am mediocre in raids and a dungeon, oh well. That's not my main reason for playing.
    That's good though? I'm not sure what you're here for.

    We're talking about the people that are far below the mediocre/average skill level.
    (2)

  2. #252
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Eriane_Elis View Post
    Jump potions are the enemy. People use them and think they can immediately start doing end-game content. There's a very good reason why there's a level 15 quest that teaches the basic principles of the class you're using in several arena stages. But I think this should be mandatory rather than kind of hidden to the side.
    I have seen jump potion players that would embarass even 1.0 veterans with how much better they are. People on this game just have no shame and are 100% okay with being carried and we let them. That is the real issue.
    (10)

  3. #253
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I understand having these expectations in raid or Ex fights. But in dungeons? I use dungeons and 24 man to practice jobs I’m learning. I for example understand enmity control.

    But I wasn’t fully understanding it with dps stance. Like how do I balance? How do I learn? Do dungeons. I had to get made fun of, or attacked cuz I didn’t notice a Tiny soldier hitting my blm, I apologized, and improved. I tanked that big car thing to the wall. Yelled at, learned to center it(grimly dark)

    Now I’m a very good functioning war. But I had to piss people off to get there. If you get mad at me in a dungeon. Where am I suppose to practice?
    (5)

  4. #254
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    656
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    It's not a crime. We can and we should have certain standards. Unfortunately some people... have comprehension issues. To put it mildly. And it doesn't help that there's also a mentality that you can play however you want to. While it is absolutely true you don't have to play like the vast majority if you don't want to, there are still certain things you should still be aware of.

    As a samurai main for example, I don't min/max in the slightest and I default to a 2 sen opener no matter who or what is in my party, but at the same time I'm acutely aware of positionals, kenki management, aoe rotation, and how to goad/diversion as needed. I expect my tanks to be able to adequately hold aggro from me, or let me know if they're having trouble, and my healers to not develop tunnel vision as they dps/heal.

    It's a little harder to have standards with mechanics since being new and learning are things, but definitely by the time they get to expert and raids or trials of any kind there should be enough awareness to know "Oh gee... there's a bright puddle on the ground and it's not [insert any player skill that leaves a circle effect] I should probably move out of it. Right now."
    (5)

  5. #255
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    656
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Critical-Limit View Post
    I understand having these expectations in raid or Ex fights. But in dungeons? I use dungeons and 24 man to practice jobs I’m learning. I for example understand enmity control.

    But I wasn’t fully understanding it with dps stance. Like how do I balance? How do I learn? Do dungeons. I had to get made fun of, or attacked cuz I didn’t notice a Tiny soldier hitting my blm, I apologized, and improved. I tanked that big car thing to the wall. Yelled at, learned to center it(grimly dark)

    Now I’m a very good functioning war. But I had to piss people off to get there. If you get mad at me in a dungeon. Where am I suppose to practice?
    Folks who are obviously leveling and learning should get a lot of slack I think. You're learning. It's expected you'll screw up. Anyone who expects someone who is lvling a job to have it down cold is being a bit too harsh. I can understand the expectation that you'd have adequate gear, but literally everything else should get cut a lot of slack.
    (3)

  6. #256
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Critical-Limit View Post
    I understand having these expectations in raid or Ex fights. But in dungeons? I use dungeons and 24 man to practice jobs I’m learning. I for example understand enmity control.

    But I wasn’t fully understanding it with dps stance. Like how do I balance? How do I learn? Do dungeons. I had to get made fun of, or attacked cuz I didn’t notice a Tiny soldier hitting my blm, I apologized, and improved. I tanked that big car thing to the wall. Yelled at, learned to center it(grimly dark)

    Now I’m a very good functioning war. But I had to piss people off to get there. If you get mad at me in a dungeon. Where am I suppose to practice?
    You're brave. I'm sorry you've had to go through this. I glue myself to my tank friend because I know he'll jump to my defense if need be.

    Everyone needs to understand that the game design is obtuse. It's made to confuse and overwhelm players. It's also made to be memorized. Their design philosophy of die-until-you-learn is a guilt-ridden one, and when something is powered by guilt, it's almost always destructive.

    Guilt is actually why we run into so many problems with encounter and class balance. It sounds bizarre, but it's the truth.

    It's easy for a developer to feel a sense of guilt when players beat their designs too easily. They rack their brains trying to come up with new ways to challenge players, and when they fail, they feel bad about themselves (guilt) -- and resort to trickery and memorization to balance the scales. Sometimes they even become spiteful; that too is a form of guilt.

    It bleeds into the rest of the game and the community.
    (0)

  7. #257
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,610
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Eriane_Elis View Post
    Jump potions are the enemy. People use them and think they can immediately start doing end-game content.
    Jump potions do NOT get you to end game. Never have, never will. You still have to perform reasonably in current content before you hit max level.

    A better place to place blame is Palace of the Dead, which is another means of advancing levels quickly, complete with learning bad habits in instances.
    (2)

  8. #258
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,107
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Speaking of standards, there was a MSQ story run where the MT told the offtank to active sword oath because he was doing the tanking. The other tank goes, 'lol it doesn't matter'.

    And he's right, it doesn't matter. Yet imagine being SO LAZY that pressing a single button to do an extra 30% damage (and not fighting the other tank for aggro) for the next 30 minutes is too much of a hassle.
    (3)

  9. #259
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Honestly, it’s not expectations that are the problem in general but the poor behavior that can go along with them. Minus the outliers on both sides, I bet the middle could adjust and respectfully assist those lagging behind thereby move towards the outcome they want. You used to see this in the old school era or mmos. Today however the attitude tends to be it’s not my job. So it just remains a vicious cycle.
    (1)
    Last edited by Feidam; 04-26-2019 at 07:27 AM.

  10. #260
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Critical-Limit View Post
    I understand having these expectations in raid or Ex fights. But in dungeons? I use dungeons and 24 man to practice jobs I’m learning. I for example understand enmity control.

    But I wasn’t fully understanding it with dps stance. Like how do I balance? How do I learn? Do dungeons. I had to get made fun of, or attacked cuz I didn’t notice a Tiny soldier hitting my blm, I apologized, and improved. I tanked that big car thing to the wall. Yelled at, learned to center it(grimly dark)

    Now I’m a very good functioning war. But I had to piss people off to get there. If you get mad at me in a dungeon. Where am I suppose to practice?
    Let me ask you some questions:

    Do you say when you are new to a dungeon?
    Do you try to carry out give advice, that people give you? Not talking about the "omg tank you are a ..... tank it like there you .... ......."
    Do you read the tooltips of your skills?
    Do you use your defensive cooldowns? Propper usage comes with experience, but not using them at all or light up like a christmas tree before even pulling screams for rants from healers and that rightfully so.
    Do you try to do your best in every given situation?

    If you can answer all these questions with yes, you are not a player that most people here refer to.

    Eriane_Elis Jump potions are not the enemy here, people that refuse to learn are and that goes through the whole playerbase starting by 1.0 players up to people who just started with the game.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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