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Thread: PS3 Graphics

  1. #51
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    Quote Originally Posted by illriginalized View Post
    Right.. the point is.. if the graphics are crap on PS3, it has nothing to do with the PS3... since there's games like the one mentioned previously that have pretty great details for a console game.
    incorrect..... you are trying to compare the graphics of single player games (UC3 has multi play, but not massive) to an MMORPG.... you can not expect them to look the same.
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  2. #52
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    Quote Originally Posted by Kailea_Nagisa View Post
    incorrect..... you are trying to compare the graphics of single player games (UC3 has multi play, but not massive) to an MMORPG.... you can not expect them to look the same.
    Ok... compare BF3, COD, and SOCOM.

    lol big difference.. NOT.
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  3. #53
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    Quote Originally Posted by Kailea_Nagisa View Post
    incorrect..... you are trying to compare the graphics of single player games (UC3 has multi play, but not massive) to an MMORPG.... you can not expect them to look the same.
    I never understood this... because MMO's DONT look like single player games doesn't mean they CANT
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  4. #54
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    Quote Originally Posted by illriginalized View Post
    Ok... compare BF3, COD, and SOCOM.

    lol big difference.. NOT.
    still a big difference......

    It seems some forget that MMORPGs take up more resources then normal single player and multiplayer games do...... for PCs this is no problem as they can handle it, but consoles can't why do you think FFXI never changed over the years? and other MMORPGs that where PC only did?

    on a console you can not make an MMORPG with the same quality of a first party single player game -.-
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  5. #55
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    Both of these MMO look kind of cartoony.

    DC Universe Online. PC/PS3
    Angel Love Online. PC/PS3


    But.

    Dust 514. PC/PS3 persistent mmofps <-- it looks like a beast.
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  6. #56
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    Quote Originally Posted by Andrien View Post
    Both of these MMO look kind of cartoony.

    DC Universe Online. PC/PS3
    Angel Love Online. PC/PS3


    But.

    Dust 514. PC/PS3 persistent mmofps <-- it looks like a beast.
    still very interested on how the infrastructure will work on that game, as it will be "connected" to EVE.......
    (0)

  7. #57
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    Quote Originally Posted by Kailea_Nagisa View Post
    still a big difference......

    It seems some forget that MMORPGs take up more resources then normal single player and multiplayer games do...... for PCs this is no problem as they can handle it, but consoles can't why do you think FFXI never changed over the years? and other MMORPGs that where PC only did?

    on a console you can not make an MMORPG with the same quality of a first party single player game -.-
    I think you're just a console hater lol.. there is no big difference. @ 30 FPS there's nothing to worry about..

    BTW FFXI (was) and FFXIV are both betas for console gaming, you mad?
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  8. #58
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    Quote Originally Posted by Kailea_Nagisa View Post
    still a big difference......

    It seems some forget that MMORPGs take up more resources then normal single player and multiplayer games do...... for PCs this is no problem as they can handle it, but consoles can't why do you think FFXI never changed over the years? and other MMORPGs that where PC only did?

    on a console you can not make an MMORPG with the same quality of a first party single player game -.-
    you will never get console lovers to understand that consoles have limits that high end pc's, like the ones that are required specs or higher for this game, do not have. a high end pc will perform much better and faster and have a much better picture on today's new games that are coming out with the graphics they have.

    yes, consoles have drastically improved over the years and the ps3's of today are fantastic by standards of 10 years ago, but the pc industry is ahead of them if you have a high end pc.
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    http://crystalknights.guildwork.com/

  9. #59
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    Quote Originally Posted by Rydin View Post
    I never understood this... because MMO's DONT look like single player games doesn't mean they CANT
    There is a lot more going on in memory in an MMO than a standard offline game, with an offline game the developer knows exactly what to expect in terms of onscreen assets, fill rate and polygon count, this isn't the same case for online games.

    There is a good reason why online modes for games such as CoD and GoW3 look significantly different to their offline modes.
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  10. #60
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    Just to correct something, the PS3 and X360 console systems aren't capped at 30fps (they're capped around 59~60fps)... carry on with the rest of the discussion (which is otherwise futile itself, PC devs don't have to be as efficient with coding since anyone can get a decent graphics card and 8~9GB of memory while consoles are stuck with XYZ specs).
    (1)

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