This is very true... 10 is the equivalent to double buffering, if I recall....I've found that the game runs better if I lower the drawing quality a bit. I used to run everything on Highest, but I bumped down drawing quality to High (8), or sometimes 9. Shadow quality is also something I don't run on the highest setting anymore. I turn it down to the point it becomes visually distracting, then bump it up one notch.
Drawing quality controls the number of polygons used to render everything. A lot of cards handle lower polygon counts w/ AA better than they handle higher polygon counts w/o AA.
In game, I have it set for 60fps cap. When I had drawing quality set to Highest, I'd have to lower that to 30fps to avoid serious lag in combat w/ particle effects and such.
8 is standard...
I run Max on everything (at 1920x1080) and 8 on draw quality and it works great
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