Maybe throw in some ignore positional requirements somewhere. Given that melee (Aside from SAM) don't care about cast time reductions.A party capable of clearing Omega12 is doing 42,000ish total dps.
Melee Limit Breaks per use are about 370k.
The Ranged Limitbreak doesn't -only- have to boost damage.
At 5% increased damage, it takes about 180 seconds to surpass Melee Limit Break, assuming it has the same cast time. To put this down to a sane time limit, we can increase this to 20% (thus reducing the TTP to 45 seconds)
LB1: Grants 20% movement speed for 30seconds.
LB2: Grants 20% movement speed and reduces Cast times by 100% for 30 seconds.
LB3: Grants 20% movement speed, reduces cast times by 100%, and increases damage dealt by 20% for 30 seconds.
You get to be Ranged!
And YOU get to be Ranged!
WE ALL GET TO BE RANGED!
Sure, Tanks get the short end of the stick, but ehh... Since when have SE ever cared about them anyway...
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