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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the idea of the support job (ranged) getting a support oriented skill. Would there be enough benefit to a ranged LB that gives room wide buff to your party and debuff to the enemy? Shorter cast time than the other LBs (the fancy animation can last a while, I'm just saying less animation lock).

    Party:
    HP & MP Regen (less healing than healer LB, but this has resource regen at tier 1)
    Physical & Magic Attack Up (1-3%)
    Haste (tier 3 can cut time off longer cooldown abilities)

    Enemy:
    DoT
    Physical & Magic Attack / Defense Down (1-3%)
    Slow (most likely to be resisted by bosses)

    The DoT + a full alive party dealing good damage would bring the total damage of the LB closer to weaker LB (but still not superior just "its not bad damage, not the most though"). However while still less total damage at least unless the room was full of monsters (this being room wide could mean a lot of damage then) there is still the hp/regen/and a few extra seconds knocked off your cooldowns (tank super moves coming back around faster could be an important concept to some ultimate fights).

    You could simplify the amount of buffs but I feel like part of the fun of the spell would be seeing a bunch of icons appear lol (like watching bad breath go off, just extra excitement).

    Perhaps making this a sort of "we're not SoL yet let's keep this ship sailing smoothly" sort of skill, while the others are more like "we need a result NOW". So less damage than damage ones, less healing the healing ones, but brings back resources and abilities sooner and does a bit of both of the other LBs which can be helpful when you don't necessarily need to burst, mass raise, or mass shield anything.
    (0)
    Last edited by Shougun; 04-19-2019 at 01:10 AM.