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  1. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If anything LB should either be individual to each player or separated by role. Not fond of the party share thing since most encounters have me not bothering with LB at all.

    If every player had their own individual limit break, then they would need to rebalance the entire game to account for what is, in essence, a new and powerful cooldown. And then that's what it becomes-- a cooldown as part of your rotation. It becomes less special.

    Secondly, every job already has their own personal "limit break". It's called Level 50 CD or the job gauge skills, and it features such things as Pitch Perfect, Nastrond, Bloodspiller, Hallowed Ground, Benediction, Turret Overload, Foul, Verholy/Verflare, Fey Union, Sleeve Draw, etc. Powerful or strategic moves to be used in a pinch for great effect. That's what a limit break is defined as, right?


    I think they DO need to change Ranged Physical limit breaks because they're slightly weaker than Caster's (though they have a 30' range instead if 25'). I think it should do more considering it's trickier to aim (you don't place a reticule, you just target a mob and it makes a line). Maybe they could make it conal, or add a small DoT (but not snapshot any buffs) that allows it to catch up to caster LB. I think they should add a potent Regen/Refresh effect onto Healer LB1/LB2 and maybe see more use in dungeons where a boss has more HP than what an LB1 or LB2 would deal, yet the healer is out of MP and the rest of the party is near death. It would heal the party up and give them a 10-15second regen/refresh to get back in the game. The tank LB1 and LB2 could add a powerful damage-spikes effect to the party that's like 100-150 potency Vengeance style-attack, or maybe a Stoneskin effect instead of damage% down. Imagine if tank LB gave everyone a shield worth 25-100% of their HP and lasted until the shield decays from absorbing damage, instead of it being a 10-12 second duration -50% damage down?
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    Last edited by Jonnycbad; 04-19-2019 at 12:01 AM.