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  1. #1
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208

    Please... just hold it in.

    Not to white-knight or flame anyone here, but it seems a tad early to be making assertions such as "bard will be the only dd anyone wants because its the only dd that can get raise" (among others, that's just the most vivid example I remember). While at first, I too had a sour taste in my mouth that each job would only get 5 cross-class abilities, and would be restricted further by only being able to use abilities from two classes, rather than all.

    While this does seem restrictive at first, lets take a quick look at one example (yes, this may not carry over to all jobs). My plan for my gladiator cross-class abilities has Provoke, Bloodbath, Cure, Raise, and Sacred Prism. These are the only five abilities I had chosen from CNJ and MRD, and I will be able to keep them. All that is happening, is that I will be trading the other abilities for more tank-specific type abilities.

    I hear the complaint that only 3 jobs will get raise, but the point of jobs is that roles are more rigidly defined. Yes, most of us are used to things like a BLM being able to have some light cures available to them to support when needed; it's clear here, however, that the idea is not to use the cross-class abilities to broaden your role, but to augment it slightly (in the case of BLM you may choose some more defensive/stalling abilities, for instance).

    All that being said, whether you agree with me or not, everyone should consider two key points to the job update;
    1. Patch 1.21 is the introduction of jobs. It would be childish to presume things will not change, particularly if players desire specific changes.
    2. We are losing absolutely nothing here. If jobs are completely broken and useless, nobody says we have to use them. If for some reason losing elements and cures going from THM to BLM severly hinders or limits you, then it could be said "BLM is broken - just use THM"

    Just my thoughts.
    (5)

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    why couldn't you just post this in the job sytem thread?
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #3
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by KumaAkuma View Post
    why couldn't you just post this in the job sytem thread?
    Because there's more than one thread this pertains to. Black Mage complaint threads seem to be popping up quite a bit right now.
    (2)

  4. #4
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Which was made after your thread.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #5
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Can't...hold in....the....fabulous...<BOOM!!!>
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #6
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by KumaAkuma View Post
    Which was made after your thread.
    The "I am nervous" thread wasn't.

    Quote Originally Posted by Antanias View Post
    Can't...hold in....the....fabulous...<BOOM!!!>
    Nooooooooooo~
    (2)

  7. #7
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    From what I can think from my 2 main jobs:

    DRG: Second Wind, Blindside, Featherfoot, Decoy, cant think of the 5th, room for taunt for fun.

    MNK: Blood for Blood, Invigorate, Keen Flurry, Decoy, *up for suggestions*

    This is completly workable and adds some more identity to jobs, it stops the all dds must have sentinal, cure, sacred prism, sangune right, SS, second wind etc etc mentality.
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Delsus View Post
    From what I can think from my 2 main jobs:

    DRG: Second Wind, Blindside, Featherfoot, Decoy, cant think of the 5th, room for taunt for fun.

    MNK: Blood for Blood, Invigorate, Keen Flurry, Decoy, *up for suggestions*

    This is completly workable and adds some more identity to jobs, it stops the all dds must have sentinal, cure, sacred prism, sangune right, SS, second wind etc etc mentality.
    Taunt is a PUG only ability
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Raise won't be an issue, with fastcast a CNJ gets 2 raises each, you have 2 CNJ's that 4 raises.

    If 4 people die out of 8 then you suck and should lose. :P

    If CNJ dies then you might be in trouble but [that's too bad].
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    604
    Overreaction on the forums? this has to be a first...
    (1)

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