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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Melichoir View Post
    I guess the pushback youll get is novelty. It sounds wonderful at first but after a while, the novelty will wear off and people will start just reverting to the old set up out of expedience. From that consideration, I dunno if SE would invest time and money into that. Id love it personally, but not sure if the demand is there.
    Definitely a fair criticism, I'm not sure either. I was thinking that they have a sort of movement option already so it MAY (huge may lol) be possible to take that core concept and code, modify it slightly, add it as a new option in the menu and call it a day. However I feel like going deeper could add a lot of immersion and fun experience shift.

    It would also depend on how they approach it, perhaps a clawed animal goes up hills faster when on the simulated movement mode. Cars go down hill faster. Or a mount has simulated mode only abilities that boost it's speed but it goes slower without them (faster in whole if you do well), so you can play a little mini game (nothing complex but something different to experience). In that scenario I think a lot more people would keep it on, to play with the new toys (and more immersive visual).

    I don't want massive resources redirected to the system though (unless they can justify it), just if its something one person at the company finds interesting to work on as a passion project or if they can make it happen quickly with systems they've got going on already.

    It might be justify able if they can see it being useful for other content in the game. Like if they decided to delay flying in a zone to even later but wanted players to experience making a jump with a rocket boost off their wheeled mount (one given to the player just encase they don't own Falcon, SDS, or Regalia). Which I think could be great as it serves to make movement more enjoyable before flying and also give each zone a greater time to shine and unfold before being stripped to reveal all.

    Quote Originally Posted by guardin View Post
    open your mind a little. This is a great idea and a great new concept for content. We could have areas designed just for special mounts for relics questing that open up special move sets for exploration on and off mounts.
    I could see a Eureka like zone using something like this to great effect. That'd be awesome. We keep flying for most zones but a few zones gain a new environmental progression . I could also see if they delay flying in zones that we might get good use out of that. Potentially a lot of chocobo content in that concept too!! (/dies for chocobo content).

    One of the things I don't know if other people miss but Chocobos in a few other FF games were able to jump to some hard to reach locations. I get that feeling when I think about this system and your idea about relic and stuff.

    Sort of miss those cute chocobo hops lol.
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    Last edited by Shougun; 04-18-2019 at 04:29 AM.