Results -9 to 0 of 13

Threaded View

  1. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Melichoir View Post
    So if I understand you correctly, what youre asking for is turning radiuses on mounts, where you cant flip your mount around instantly, but requires time to turn?

    I think some mounts could use this for better look and feel (such as the bike, as turning just rotates the model rather than having you lean into the direction. Would be a nice visual choice aesthetically). But you know people are gonna complain about it. To many people used to turning on a dime.
    That's the beginning idea yeah~ And I totally argree people, at least some, would be like.. NO let me turn instantly. In fact I do that for my personal character for combat purposes (you can turn on a different movement style in settings to get longer turns lol but then it'll mess up combat, also it isn't designed around the idea of mounts so it can help but isn't ideal).

    That's why I said the mount "personality" should be optional . Also I said beginning of the idea because I think they could add rolls/tilts to floating mounts and other characteristics to give them a polished physical feeling. Use this addition to the mount movement system to polish the mount experience a little, if possible.

    I figured a very simple solution might be possible using some of their current movement systems they've already made (non-legacy movement + chocobo systems they've worked on) but if they have the passion or time for it I felt they could make a wheeled mount feel different from a chocobo from a floating whale. Because I'm almost always solo in the open world I'm not worried if I can't turn or go the EXACT same speed as everyone else, some pros and cons for visual could (imo) add a lot of the game feeling.

    Sort of how one may say glamour isn't important to gameplay (doesn't add any stats to you) but yet it's super important to many user's experience lol, this is to argue that mounts feeling a bit different than walking really fast might be good haha .

    Like if a floating mount (lets say the floating moogle) didn't hit the ground like a rock.. because it's... floating.. lol. Turn on the experience for a few costs and benefits that add to immersion or turn it off if you just liked it how it was. I'm not here trying to force people to do 2 point turns .

    Reynhart pointed out that it could definitely be used for progression but I just wanted to say the system could be as straight forward as adding a new option in the system menu or as complex as making mounts feel unique from each other. Which is why I suggested a basic level "unique" from each other might just be using their movement type (terrestrial vs airborne).
    (1)
    Last edited by Shougun; 04-18-2019 at 03:31 AM.