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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Doozer View Post
    But that wouldn't really..... do anything. If it's totally optional, it doesn't serve a purpose. In GW2 those mounts have specific abilities because they were designed to help you reach certain areas of the game. The Springer especially, the rabbit, is meant to jump really high because a lot of areas in GW2 are very vertical. It works for that game because that's the game it was designed for. They can't fly in GW2, you can just glide or use the griffon mount. Being able to fly in this game makes all of their unique mount abilities pointless.
    Maybe I wasn't clear - I've edited a bit to be a bit more clear, I was specifically on about the smoothness of the mounts. How the mounts feel connected rather than like one moment you're going north and a key press later it's 180 an entire whale on one pivotal point.

    Its for the feeling. Also beyond that just to argue against your point, it could do something - there are points of time in the game where you can't fly. But the purpose wasn't to argue for that. In addition unique mount abilities wouldn't become pointless, people use the sneeze on goobbue and that's "pointless" (flavor != pointless) but priority argument wasn't that we need to have a bunch of movement abilities as the priority was on smooth controls (though some flavor movement abilities would be a really nice bonus that I'm not against).

    It was like "I really want smooth mount controls" and if you could do these other things that could be fun too (valuable progression depending).

    Quote Originally Posted by Doozer View Post
    But that wouldn't really..... do anything. If it's totally optional
    Alternatively think of it this way, the glamour system doesn't really do anything then (under the concept that having an optional mount system doesn't do anything).

    So of course it does actually do something as visuals are important. A car that drives a bit closer to a car (like how GW2 mounts control different) would feel /a lot/ better (to me) than a car or whale that 180 swivels on the spot and veers violently when you change direction with a key press (control with camera helps smooth out the ride, a bit). It could do more, like progression similar to how GW2 has but it doesn't have to (as pointed out we have no flying zones, until we unlock them, and some zones are always no fly). Of course being part of progression would take some of the optional concept out of it.. which is both good in that it's a new way for the devs to present their world and bad for those who don't want it. I'd want it but I wasn't initially looking to lock people into a life style choice by asking for smoother controls and more mount flavor lol.
    (1)
    Last edited by Shougun; 04-18-2019 at 08:17 AM.

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Maybe I wasn't clear - I've edited a bit to be a bit more clear, I was specifically on about the smoothness of the mounts. How the mounts feel connected rather than like one moment you're going north and a key press later it's 180 an entire whale on one pivotal point.

    Its for the feeling. Also beyond that just to argue against your point, it could do something - there are points of time in the game where you can't fly. But the purpose wasn't to argue for that. In addition unique mount abilities wouldn't become pointless, people use the sneeze on goobbue and that's "pointless" (flavor != pointless) but priority argument wasn't that we need to have a bunch of movement abilities as the priority was on smooth controls (though some flavor movement abilities would be a really nice bonus that I'm not against).
    So if I understand you correctly, what youre asking for is turning radiuses on mounts, where you cant flip your mount around instantly, but requires time to turn?

    I think some mounts could use this for better look and feel (such as the bike, as turning just rotates the model rather than having you lean into the direction. Would be a nice visual choice aesthetically). But you know people are gonna complain about it. To many people used to turning on a dime.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Melichoir View Post
    So if I understand you correctly, what youre asking for is turning radiuses on mounts, where you cant flip your mount around instantly, but requires time to turn?

    I think some mounts could use this for better look and feel (such as the bike, as turning just rotates the model rather than having you lean into the direction. Would be a nice visual choice aesthetically). But you know people are gonna complain about it. To many people used to turning on a dime.
    That's the beginning idea yeah~ And I totally argree people, at least some, would be like.. NO let me turn instantly. In fact I do that for my personal character for combat purposes (you can turn on a different movement style in settings to get longer turns lol but then it'll mess up combat, also it isn't designed around the idea of mounts so it can help but isn't ideal).

    That's why I said the mount "personality" should be optional . Also I said beginning of the idea because I think they could add rolls/tilts to floating mounts and other characteristics to give them a polished physical feeling. Use this addition to the mount movement system to polish the mount experience a little, if possible.

    I figured a very simple solution might be possible using some of their current movement systems they've already made (non-legacy movement + chocobo systems they've worked on) but if they have the passion or time for it I felt they could make a wheeled mount feel different from a chocobo from a floating whale. Because I'm almost always solo in the open world I'm not worried if I can't turn or go the EXACT same speed as everyone else, some pros and cons for visual could (imo) add a lot of the game feeling.

    Sort of how one may say glamour isn't important to gameplay (doesn't add any stats to you) but yet it's super important to many user's experience lol, this is to argue that mounts feeling a bit different than walking really fast might be good haha .

    Like if a floating mount (lets say the floating moogle) didn't hit the ground like a rock.. because it's... floating.. lol. Turn on the experience for a few costs and benefits that add to immersion or turn it off if you just liked it how it was. I'm not here trying to force people to do 2 point turns .

    Reynhart pointed out that it could definitely be used for progression but I just wanted to say the system could be as straight forward as adding a new option in the system menu or as complex as making mounts feel unique from each other. Which is why I suggested a basic level "unique" from each other might just be using their movement type (terrestrial vs airborne).
    (1)
    Last edited by Shougun; 04-18-2019 at 03:31 AM.