It's not a huge issue (or really not one, usually lol) but I thought it could be helpful and just "comfortable" info knowing when a monster has had it's enmity mechanics disconnected/fixed to a target.
Two thoughts (both options could be used together, I prefer A stuff):
A)
When a monster has no table (doesn't care about aggro, does what it wants):
- Use the party enmity icon, change the icon to something else like a square that is cycling through the enmity with a ? in the center of the square (red, yellow, green, + ?).
When a monster has a fixed table (fixed aggro on one target):Optional third visual, because some monsters have fixed targets by an energy beam that can also sometimes change targets based on beam interaction (like prey from the dragonflys or the claws that hold a target down or the shadow hands that 1 hit ko a target):
- Put chains around the enmity square (showing that whoever it's attacking it wont stop), this is different than above in that you use this one when it's a fixed target that wont rotate.
- Here you could have energy "chains" of the color that the monster is using. I feel while it "could" be a neat different from chains as suggest above.. I don't think it's really needed unless the UI / battle team thought "eh, sure okay" lol.
B)
- When you have a monster selected it's target is glowing or chained or something to show that the monster has no interest in changing targets even if you tried (a little bit like ram voice is giving interrupt-able information).
Personally I think (A) options are easier to quickly read but I just thought (B) could help share some information.
Anyway it's not that I think we're doomed without it but just ran a dungeon with a few monsters that ignored aggro tables and since it had been a while I spent a few moves wondering why they didn't want me lol (then realized/remembered "doesn't matter what I do").
Thanks for reading![]()