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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    190
    wow.....just.....wow!
    Have i really wasted 10 minutes of my life with this?
    Thats time i will never get back, alas.
    (1)


  2. #12
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AshToreth View Post
    And anyway, you are the one that suggested it would be nice to follow 1 macro with another, so why are you even poo pooing it?

    /derail topic off
    I uh... didn't? ^^;
    What I said is that it would be nice to give more instructions to macros, so you don't have to make Part1 and Part2 of macros, giving more macro management. Maybe you confused that =)
    (0)

  3. #13
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    We dont need to activate macros within macros, just give us more lines, this was a common complaint in FFXI and is why people used scrips and spellcast.

    While its not as big a problem here as in FFXI because you can't gear swap in battle, there are people that have eaction macros for different circumstances and gear swap macros, where 10 lines is not enough.

    Classes have 14 actions native, and 10 cross class actions at level 50 and throw/refill, therefore we could have 25 lines which would be enough for eactions and a second one for gear swaps, many more and people could exploit it, so keep the eactions and gear swaps seperate.

    Take a MRD for example, they could use 1 gear set for tanking and one for dps, they would also have different actions set, thereofore we would go from the 5/7 macros for eaction and gear swaps (might beable to fit gear swaps into one, cant think off the top of my head) to 4, tanking gear and actions and dps tanking and actions, 35 lines would consolidate them even more, but people could take advantage of it.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    190
    You got me, fair and square... I misread, looks like were both guilty of that though.

    Quote Originally Posted by AshToreth View Post
    You cant craft or gather with macros alone. The only potential for abuse is xp, but then u cant move your character with a macro.
    Quote Originally Posted by Signy View Post
    Walk > Press R (to autorun) > Then macro. Auto bot that move and kill.
    Proof^^^
    (0)


  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    More lines in the marco would be helpful.

    SE need to change the way macros are sent to the server, ie send the whole macro in one go and not line by line, this would allow for almost instant changes instead of a blinking character for 10 seconds and lines being missed out due to latency.

    I imagine that addons will address some of these issues if they aren't addressed by SE specifically.
    (0)

  6. #16
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Won't we have class specific macros bars in 2.0 (or earlier)? That will solve some macro space issue for sure.

    My real purpose for posting though... what do you guys do with all those macros? o_O;
    I can barely fill 2 bars of them.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #17
    Player
    ClearEnd's Avatar
    Join Date
    Mar 2012
    Location
    LIMSA
    Posts
    51
    Character
    Faultz Break
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nakiamiie View Post
    Won't we have class specific macros bars in 2.0 (or earlier)? That will solve some macro space issue for sure.

    My real purpose for posting though... what do you guys do with all those macros? o_O;
    I can barely fill 2 bars of them.
    Personally , I use a naga epic mouse and g510 keyboard I macro all abilities i ahve and map the keys on my mouse/keyboard to cast them with 1 touch rather having to hold down alt+7 i just hit g15 on keyboard to cast cura

    I have a ctrl/alt macro bar for THM , Con, archer, glad, and MRD

    Only other option is to allow mapping of keys to action bars which wotn be an option til 2.0 i believe easy fix would be to just let us make more macro bars since they are saved on our side
    (0)

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