http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/
http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/
I don't get how he claimed forced grouping was one of the bad things in XI because he got into stupid parties. Forced partying got me into parties where I met some awesome people, and eventually a linkshell that I can remember with the good memories far outweighing the bad ones.
I don't think he meant that forced grouping was a terrible thing all around. He just meant it was a hard stop for a lot of people because you couldn't progress your character without relying on the avialability of other people. I recall sitting in Jeuno for days at a time on my dragoon LFG. and when that invite came it was like winning the lotto. Then those PTs lasted for hours.
The first ~5 years of FFXI there was no real viable way to progress even at a slow pace to level solo.
Not until they added Campaign, fields of valor and more recently EXP adjustments did they made solo a tangable option for a player.
Interesting article, and interesting comment. Wonder who it was?You seem to be grasping onto your own definition of the word "Remake" and not the one that the community is truly asking for. It is the absolute truth that when XIV came out the majority of the community said "Oh they should have just made FFXI-HD". Its also true that the same community said "I hope its not just FFXI-HD" when the game was announced at E3.
I do think you find fault in a lot more of XI than the vast majority of us who played it for 5-10 years. I do not find as much fault in the "forced grouping" as you do. I believe that it was a necessary evil and that it forced the grouping in a manner that was acceptable in most situations. However, your comments on the "mystery" aspects of the game are dead on, to a certain degree. Gone are the days when we are accepting of the 2 year search for the pop conditions of a certain NM. Gone are the willingness of players to search for months and months on how to craft something. These mysteries are the kind of things that need to go, all the rest are what is so desperately needed in the genre today.
As I said, your clinging to your definition of "remake" is what kills this. What we all want now is a return to Vanadiel. A true sequel ala Guild Wars 2. Vandiel is a unique and wonderful world complete with awesome character and story (better than any other MMO out there today. There is a reason you can't find a server in wow without a Prishe or a Shantotto on it.) We want a true sequel. The good of XI far outweighs the bad. The Horizontal and Vertical progression of the Job System. The forced grouping (in certain situations). The intricate (yet would need to be modernized) crafting system. The danger of exploration and Sneak/Invis. The World Boss HNM/NM system. A constant level cap with Merits for slight improvements. Yet nothing really can hold a candle to the vast amount of endgame activities FFXI accumulated over the years. Because of the constant level cap and their refusal to created "loot" that was so fundamentally better than others, every end game activity that was added was a viable avenue of progression and fun. It wasnt until they raised the cap that the true FFXI died. Yet even with the new 99 cap, they are making strides at retuning this content to once again be viable.
In the end, yes we love our Taru and our Mithra (and even the odd people who love their Galka). We want to go back there. The storylines draw our memory and our nostalgia like nothing WoW, Lotro, Rift, Aion or any other MMO could ever do. Give us a modern look with "modern group combat" complete with the "augmented trinity" that XI had with Tank, Healer, Damage and Buffing and Debuffing. You didnt always need all of them, but you needed some of them.
Its not a remake we want, but a sequel that gave us all the good that XI gave with none of the bad. What we got was XIV, which gave us none of the good systems from XI, some of the bad and a lot of copy paste, bad server and graphical design and just a lot of poorly thought out decisions which ended up being a bad "game".![]()
loldrgI recall sitting in Jeuno for days at a time on my dragoon LFG.
had to . . w
Is this guy stuck in 2010 or something?
He's talking about FFXI in the past tense. So... probably.
And yes, being forced to wait hours to find a party for my SMN was... annoying. I'd just leave it logged on all day and do homework/play other games. It really was a complete stop if you couldn't find a party. Now? Not so much.
Read some of his other Final Fantasy posts, he is a moron. Most of the commenters on those sites just agree with whatever the writers say no matter how dumb or wrong they are, they will defend them religiously and those that don't agree usually end up getting their comments deleted (Though it's not as bad as Joystiq). As expected of the Joystiq sites.
Last edited by MysteriousRonin; 03-04-2012 at 11:46 AM.
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
It's an opinion. Just because you doesn't agree doesn't make him a moron.Read some of his other Final Fantasy posts, he is a moron. Most of the commenters on those sites just agree with whatever the writers say no matter how dumb or wrong they are, they will defend them religiously and those that don't agree usually end up getting their comments deleted (Though it's not as bad as Joystiq). As expected of the Joystiq sites.
i stopped reading at "Final Fantasy XI was a terrible game'.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
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