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  1. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Those would make for some interesting changes to the system. I don't have an exact way I'd like to see the AI adjusted but I agree that the AI should be far more responsive lol.

    To me in a blurb I think Summoner AI should feel like an extension of your will, such that if you command something it happens then there and right away (the pets have a queue right now so they want to finish their tasks first lol). I think to the point that when you're stunned so is the egi (although people may find that annoying, just an example of how much I see summoner "willing" this thing together and into existence).

    The response of egi/demi being *snap* now is preferable.

    It would be nice to be able to remove their physical presence from the field (to avoid attacks/pushbacks), like Demi-Bahamut. Obviously you'd need to be able to make them physical for tanking needs if you wanted that though. To talk about range perhaps all of the egi spells have a sort of dash mechanic when they need it, like if Garuda is 5 yalms out of range she'll sort of do a side strafe warp into nearby position and have the spell cast at the point (fast and smooth). So if Bahamut is near you but needs to be closer to the enemy he'd just very quickly flap his wings do a barrel roll drop some sweet morn and come back. May even bake a slight potency boost to the movement portion of the spells, so if they're used it's not a DPS loss or gain (but the movement should be very fast, otherwise you're still stuck watching them do something you decided you didn't want lol).

    While personally I think the beastmaster or pets with a conscious / self would have some a bit more personality, maybe when you're stunned they could shout and reduce stun duration. I see summoner commanding more and the beastmaster coexisting more (after training the pet of course ).

    Perhaps with the combination of spells triggering them to do something and them being able to demify / stick to their targets like super aether glue then SE can keep summoner balanced but even more pet focused. Imo damage distribution of Summoner should be mostly from egi/demi, 75 25 or 65 35, while beastmaster would be like 50 50 or 35 65 (pet, player).
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    Last edited by Shougun; 04-19-2019 at 12:53 AM.