Quote Originally Posted by Mansion View Post
I think that in order to "fix" Bahamut you would just have to take out its need to stand close to the player. It could be like Garuda: standing somewhere and doing its thing without feeling it has to follow you everywhere. That's about it really, as long as you don't move and watch for animation clipping, Bahamut is alright.

I'm on the board of having Egis completely removed actually. Like making them work as stances that unlock abilities based on which Egi you choose, but everything would come from the Summoner, making weaving oGCD less of a pain without the pet's AI. (with flashy animations to make up for the loss of the ugly Egis)
Now it would be hard because you would need to rewrite all SMN quest, and that's not happening but if Bahamut was fixed as I said and Egis worked that way, it would be a nice step for me.
Honestly, my ideal world would be to fix pet AI so that all pets will function correctly and be responsive irregardless of what action you tell them to use.

Then, delete Egi's and replace them with Demi's. Go into the SMN quests and replace all mentions of Egi with Demi, replace the stupid spicy popoto model used for Ifrit during the relevant cutscenes with the new Demi version.

Thus create SMN's "Trance Dance" playstyle from level 30 utilizing Demi summons instead of Dreadwyrm Trance. Rework Dreadwyrm Trance into something different (Maybe like a super Rouse type CD that buffs both yours and your summons damage) so that the level 58 quest makes sense.

If needs be, make SMN continue to use Emerald/Topaz/Ruby Carbuncles as their permanent pets with the Demi's replacing them for the duration (Including being able to summon them by "Upgrading" the skill button for the relevant pet. I.e. Emerald Carbuncle > Demi-Garuda, Topaz Carbuncle > Demi-Titan and Ruby Carbuncle > Demi-Ifrit)

With the only outstanding difficulty being trying to deal with Demi-Ifrit/Titan being melee summons and thus will be getting all up in the grill of mDPS >.>