Quote Originally Posted by Kurando View Post
So you're saying Embrace will have insta-cast? This would have to be turned in to an ability, and because of that no doubt it will be nerfed in potency (just like Whispering Dawn) to reflect the change or Physick would be buffed.
Embrace would also no longer benefit from Rouse, making the potency increase from it worthless.
Any particular reason why instant cast means "Ability"?

Typically "Abilities" are oGCD's. But Embrace would remain a GCD action, just instant.

Potency nerf... Is to be expected, given it no longer having a 2s cast.

Though how much, given that it will only be tied to your GCD heals now instead of auto-firing whenever the fairy exists near people below 80% life, is hard to say.

Rouse, probably could do with an overhaul anyway given how limited it already is for SCH.

Quote Originally Posted by Kurando View Post
Also you said auto attack for pets, so I'm assuming you include the fairy? Why does it need a DPS auto attack, SCH already brings plenty of it itself.
I wasn't sure about adding in fairy to the AA addition. So I left it vague instead of specifying anything.

DPS AA for fairy could be interesting so that it wouldn't be literally useless for the majority of the time (Especially with this new Embrace tied to GCD heals) - Though I could maybe make a case for it also having a weak GCD ability for it to use alongside your damaging GCD's...

I had also thought about letting the fairy have a "Healing" AA where it will continuously heal players for a small amount... But this would then have the similar effect as current fairy where it's passive healing while you're spamming damage which is causing some balance issues as is.

Either way, this would be a concern for fine tuning balance, my initial focus lies in trying to iron out the mechanics of pets and their finicky ability usages due to things like cast times and everything being queued as GCD skills.

Quote Originally Posted by Kurando View Post
Wind Blade to instant ain't so much a bad thing though, it means Contagion had more chance of going off correctly as opposed to it requiring multiple clicks, because it doesn't always register the first time. The Bahamut changes seem ok, considering it's actions have a lot of range it could work in most environments (i.e. not chasing mobs).
Yeah, with Wind Blade being instant and Contagion being oGCD it should be the case where Contagion is fired off the second you press the button, rather than some point in the future after 1-20 clicks of the button... Maybe...

With Bahamut change being focused around the fact that while he DOES have plenty of range, he gets on people's nerves by spawning like 2 ilms away from the SMN and thus blocking everyone's view... The only issue with this change is it might make him feel a bit like MCH Turrets, though the fact that he'll move with his target if relevant (Though, shouldn't happen too much given his limited duration and range as well as you not being too likely to drop him in a poor location right before a boss moves a long distance)

It's also to note that Bahamut will also get benefit from Akh Morn also now being oGCD so he'll be more consistent with its cast to boot. As well as having some AA's between Wyrmwaves you make him cast with GCD's.