Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    PantsuKing's Avatar
    Join Date
    Apr 2019
    Posts
    3
    Character
    Pantsu King
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Some people leave some snarky esque comments, which is a shame but I ain't gonna bite.
    Having said that, It's like I said, I'm still tweaking and yes the color temp is a bit too warm/red-ish.
    My point being is OF COURSE the game hasn't got some sick Global Illumination (GI), bounce light, and all that good stuff going on.

    Hence I tried to fake that in post processing, that's why the brighter and more vivid colors, some bloom and bit more brightness goes a long way.
    And it's not some drastic engine lvl change, it's all post processing and it just made me wonder why the devs kind of never experimented with it.
    Color temperate aside (which is personal taste) I sincerely do believe the game could look better with some postfx tweaks.

    Walking around in Gold Saucer is just a night and day difference, there are so many lights and illuminated things in there how and why is it still so dark?
    Because there's no GI and stuff like that should be addressed in post.

    Look, I'm not throwing shade at the game, I love it! Played the pre ARR version even for a while (until the UI made me depressed).
    But I do get the feeling that some people kind of take this personally, like I'm trying to strangle their favorite pet.
    (0)

  2. #2
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by PantsuKing View Post
    Some people leave some snarky esque comments, which is a shame but I ain't gonna bite.
    Having said that, It's like I said, I'm still tweaking and yes the color temp is a bit too warm/red-ish.
    My point being is OF COURSE the game hasn't got some sick Global Illumination (GI), bounce light, and all that good stuff going on.

    Hence I tried to fake that in post processing, that's why the brighter and more vivid colors, some bloom and bit more brightness goes a long way.
    And it's not some drastic engine lvl change, it's all post processing and it just made me wonder why the devs kind of never experimented with it.
    Color temperate aside (which is personal taste) I sincerely do believe the game could look better with some postfx tweaks.

    Walking around in Gold Saucer is just a night and day difference, there are so many lights and illuminated things in there how and why is it still so dark?
    Because there's no GI and stuff like that should be addressed in post.

    Look, I'm not throwing shade at the game, I love it! Played the pre ARR version even for a while (until the UI made me depressed).
    But I do get the feeling that some people kind of take this personally, like I'm trying to strangle their favorite pet.
    They implemented that into the /gpose system, where you can put on filters that saturate the image or add a certain theme or effects to them.
    Otherwise, for a permanent solution you have to look for reshade on these options.
    (1)

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PantsuKing View Post
    And it's not some drastic engine lvl change, it's all post processing and it just made me wonder why the devs kind of never experimented with it.
    They dropped PS3 support not quite yet two years ago. At the time, it was a matter of accessibility.
    (2)