Thanks. Forgot that this was around. It is a part of shame. But perhaps the jobs themselves will operate slightly different in keeping with specific roles so that regardless of ability additions, it will still feel unique.Check it out by yourself: Class Reforms & Actions Lists.
Ah, I'd almost forgotten about that post! Thanks for the reminder!
"Cuz when your back's against the wall,
That's when you show no fear at all."
He mentioned brand new class and job abilities for 2.0 too
You have to consider that switching to bard means you are loosing B2B, Keen Flurry, and Invigorate. You are now going to be tasked with keeping peoples songs up, and your stats are also going to be affected in someway. Your AF is probably going to be support oriented, which means you'll be relying on melds for DD gear.This is what I thought of as well. They just further enhanced the Bard while shafting every other DD Job (not class). Does the Monk or dragoon have a far superior attacks? I'd like to think so, but I don't see it. Jump? really? For the monk sap does sound intriguing, but we have to see it in action and how effective it really is.
Then again, you can go as monk, find that it sucks, change back to PGL.... problem solved
On the other hand, MNK and DRG stat changes will most likely be str boosts at least, and they both still have access to all 3 lnc dd skills+blindside, get new dd skills and combos, and their AF is most likely going to be heavy DD gear that we already know trumps melded gear.
Also, look at the two abilities Sap and High Jump. Jumping out of AoE and freezing a target (maxi moogle?) Also imagine how fast 100 fists of fire will take down wiskerwall...
It's making classes easier but also more challenging. Now you dont ahve to worry about all the other abilities from every other class you had. But you also have to concentrate without having decoy or sentinel depending on your class. Also you better have players that can avoid death cuz not everyoen can raise![]()
It's a great way of further defining our roles within parties. Why should everyone have access to Raise, just because it makes it easier? This makes things more specialised and, as I said, will help with that sense of defining roles.Hmm so if I understand it correctly: It's not just that you get only 5 cross abilities, but you can only get them from two specific classes. So for example that only classes the would be able to use Raise (or Cure) would be Paladin, White Mage and Bard. The only classes that can use Invigorate are Dragoon and Monk etc.
This is really disturbing. For example for dungeons/endgame: Why would we want to bring a Dragoon or Monk or Marauder as damage dealers if the can't even offer the slightest support to the group. Everyone would bring Bards as damage dealers just for that reason, besides the fact that everyone is already bringing Archers now because of the easy damage they do and minor damage they take.
When you equip a job stone, it seems that you're not expected to play your class as you would normally play it anymore. You're taking up a job and that will have a different playing style. It seems that people will still be required to play as, for example, a Lancer OR a Dragoon depending on the situation and not as a new-and-improved "Oh I'll permanently be a Dragoon" Lancer.
Last edited by Tadacho; 03-05-2012 at 09:27 PM.
Oh I don't disagree with that, I just disagree with Brd getting Con/Thm. It's just too much.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Don't know it until you try it!
when i am using a job over a class, invigorate will be missed greatly.
Granted if you are doing group content with people set to jobs there is more then likely going to be a bard some where in the mix. The push button to gain tp button will likely not be missed unless the tp regen song is really weak.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I think we all need to really re-think party play once jobs are released. The big mystery right now pertains to how much will stat/attributes change when equipping a job stone. For example, Archer to Bard could lose a lot of DD ability, but gain a lot of MP, allowing them to be a pure support class, with access to Conjurer spells such as cure and raise. So, someone playing as a Bard will need to give up the idea of being a DD in order to focus on supporting the party, which could have much farther reaching benefits than simply killing stuff.
People will need to change their perception of what works best right now, vs. what works best with the interplay of everyone using jobs and playing their roles. If that doesn't happen, no matter how well jobs are implemented, the system will fail.
Anyone on Gungir/Mysidia who wants to experiment the dynamics of jobs working together send me a message once the patch rolls out, I'm all for running old content/strongholds and experimenting to find the optimal ways to play with our new "toys".
Gungnir, gugnir, gungir, Odin's weapon.
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