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  1. #11
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Snipplwits View Post
    i apologize, i was unaware that the info has been out that long haha but how is bard supposed to be a defining job with only 5 party buffs, saying that all 5 are buffs i mean
    It's defining in the sense that we obtain these unique abilities while limiting us to only certain abilities. The foundation of being an Archer is still there, Bard just enhances it. AF gear will also enhance it even further.

    So the difference is the abilities, armor & base parameter shift.
    (1)

  2. #12
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Snipplwits View Post
    i apologize, i was unaware that the info has been out that long haha but how is bard supposed to be a defining job with only 5 party buffs, saying that all 5 are buffs i mean
    Because that is what defines a bard?

    >.>
    (1)

  3. #13
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    well i kind of figure it wouldn't be that far from the same moves/spells wise. it's not like pld wasn't kinda able to be put together with gladiator and some other moves. only thing is it had way more then needed from other classes. didn't expect it to be too much more different just less options and more in line with a real pld not a jack of all trades gld/pld. besides i'm sure we will get new moves and stuff after 2.0 and we start seeing cap raises.
    (0)

  4. #14
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Impulse View Post
    Armor with this patch, 1.22 for weapons.
    Isnt the AF weapon only 1.22, while normal job specific weapons are introduced in 1.21? Wouldnt make sense to have a bard not be able to at least get some standard bowharps.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  5. #15
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Snipplwits View Post
    To me, this seems very disappointing, kind of like its the same exact job but with 5 new flashy things... how does anyone else feel about this?
    well do you want to switch through 3-5 skill bars again like we had patches before? so its better that we have "only" 5 new skills per job... which are ausum and not THAT much.

    but i understand, that have been my first impressions too. but wait and you'll see. more doesnt mean better.


    and there are even more levels to come, when SE is going to raise the lv cap. so im happy with it.. that we have 5 new skills for now... or do you want like i said to switch between 7 skill bars while fighting? would be a mess.


    Quote Originally Posted by Snipplwits View Post
    i apologize, i was unaware that the info has been out that long haha but how is bard supposed to be a defining job with only 5 party buffs, saying that all 5 are buffs i mean

    Havent you seen the trailer about the job skills (one skill is shown for each job)?

    Job Classes - Skills Trailer Youtube

    and well, one skill from the bard that is shown within the trailer is an "active" combat skill. i think about 3 will be songs (mp refresh/hp regen/more defense) and the rest 2 skills will be active skills.

    but there has been a list already with the job skills.
    (1)
    Last edited by Tonkra; 03-05-2012 at 06:27 PM.

  6. #16
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    I'd also like to point out that from the traditional classes;

    30 -> 50; 5 Additional Abilities; 5 Additional Traits.

    Not sure why this seems to be a surprise? I'm pretty sure the 5 new skills doesn't include traits? If it does, I'm still not disappointed as I think the jobs themselves will have unique ways of playing. Be it through management or just general usage.
    (0)

  7. #17
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Murugan View Post
    5 good abilities is better than 30 that are crap.
    AGREE 100000000000%
    (4)
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  8. #18
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Hmm so if I understand it correctly: It's not just that you get only 5 cross abilities, but you can only get them from two specific classes. So for example that only classes the would be able to use Raise (or Cure) would be Paladin, White Mage and Bard. The only classes that can use Invigorate are Dragoon and Monk etc.

    This is really disturbing. For example for dungeons/endgame: Why would we want to bring a Dragoon or Monk or Marauder as damage dealers if the can't even offer the slightest support to the group. Everyone would bring Bards as damage dealers just for that reason, besides the fact that everyone is already bringing Archers now because of the easy damage they do and minor damage they take.
    (1)
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  9. #19
    Player

    Join Date
    Aug 2011
    Posts
    74
    Quote Originally Posted by KumaAkuma View Post
    This is really disturbing. For example for dungeons/endgame: Why would we want to bring a Dragoon or Monk or Marauder as damage dealers if the can't even offer the slightest support to the group. Everyone would bring Bards as damage dealers just for that reason, besides the fact that everyone is already bringing Archers now because of the easy damage they do and minor damage they take.
    This is what I thought of as well. They just further enhanced the Bard while shafting every other DD Job (not class). Does the Monk or dragoon have a far superior attacks? I'd like to think so, but I don't see it. Jump? really? For the monk sap does sound intriguing, but we have to see it in action and how effective it really is.

    Then again, you can go as monk, find that it sucks, change back to PGL.... problem solved
    (2)

  10. #20
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Drazzan View Post
    I'm pretty sure the 5 new skills doesn't include traits? If it does, I'm still not disappointed as I think the jobs themselves will have unique ways of playing. Be it through management or just general usage.
    Check it out by yourself: Class Reforms & Actions Lists.
    (1)
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