Quote Originally Posted by Akujin View Post
I'm more curious about this - for the skills we gain from the other two classes. Are they going to be limited to certain skills we can choose from, such as it is now, you can only select a couple of skills per class. Or are we going to have more access to those two classes' abilities since its limited to the two?
You get access to the same abilities, only you're restricted to 2 specific classes depending on the Job. You get to import half as many of these as you would be able to with a base class. So it's basically:

CLASS:
• Access to some abilities from each class, up to 10 at Level 50
• No extra abilities

JOB:
• Access to some abilities from only 2 specific classes, up to 5 at Level 50
• 5 extra job-specific ability

Either way, as a level 50 player you get 10 abilities on top of what your base class can use. Using the job or not basically boils down to this:
• Favour powerful role-focused abilities and abandon some other useful abilities (ideal for party play)
• Favour versatility and freedom of choice and abandon powerful role-specific abilities (ideal for solo play)

They've been clear about this from the start: Jobs are not meant to overpower the base classes, they're meant to specialize them.

Job =/= Über-Class