I want to say, if I wasn't mistaken, that there are new spells and stuff being added in this patch as well (in addition to what we see in the job skills) that have not been mentioned. I can't really find where I read that though, but pretty certain.
My goal is to get my Blue Mage Thread seen by Yoshida!
Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21
Remember! #bluemagexiv!
i agree with this.I'd rather have 5 flashy skills that look AWESOME plus new gear other than some 30 weapon skills that look like a piece of crap and do little damage
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When 1.21 comes out.. Threads that relate to 1.21 will be behind us.. on how uber jobs are going to be![]()
Also, keep in mind we are still capped at level 50, leave some moves for level 99.
As far as all jobs being unable to equip raise, it's not that big of a deal. People got by in FFXI with only whm and /whm classes being able to raise. And don't forget, whm is getting chain spell back and a spell that removes weakness. So basically a whm can raise 2 ppl with no weakness, and cure the weakness of a 3rd job in the pt that can be raised by a pld or brd, effectively making it seem like there were 3 cnj raising in that same time period. And how many parties won't bring a paladin/bard, very few I'd say. Relax
Last edited by Sanctus; 03-06-2012 at 01:13 AM.
Yes, we got along fine without everyone being able to raise by their job skills in XI...because we also had access to RR items lol I'm sure there's a few people who didnt take them along, but if it was available, its silly not to use it. Really though, fussing over it changes nothing, it is what it is. And I'm sure eventually if they make something like a Master Job or something, that will ultimately only use one class -> job -> specialist abilities/traits in the end. This is Yoshida's vision now and his is a narrower one than the previous director, so, as said. It is what it is.
If BRD does even 70% as much damage as the other DDs, BRD will be stacked over anything else simply because of the raise issue.I think we all need to really re-think party play once jobs are released. The big mystery right now pertains to how much will stat/attributes change when equipping a job stone. For example, Archer to Bard could lose a lot of DD ability, but gain a lot of MP, allowing them to be a pure support class, with access to Conjurer spells such as cure and raise. So, someone playing as a Bard will need to give up the idea of being a DD in order to focus on supporting the party, which could have much farther reaching benefits than simply killing stuff.
People will need to change their perception of what works best right now, vs. what works best with the interplay of everyone using jobs and playing their roles. If that doesn't happen, no matter how well jobs are implemented, the system will fail.
Anyone on Gungir/Mysidia who wants to experiment the dynamics of jobs working together send me a message once the patch rolls out, I'm all for running old content/strongholds and experimenting to find the optimal ways to play with our new "toys".
Only 5 new actions, for now. The level cap will eventually go up and I'm thinking we'll get more job actions when that happens.
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