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  1. #31
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Snipplwits View Post
    To me, this seems very disappointing, kind of like its the same exact job but with 5 new flashy things... how does anyone else feel about this?
    How are you just now aware of this. The and the ability names were released months ago. They all seem to be useful to me.
    (0)

  2. #32
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I want to say, if I wasn't mistaken, that there are new spells and stuff being added in this patch as well (in addition to what we see in the job skills) that have not been mentioned. I can't really find where I read that though, but pretty certain.
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  3. #33
    Player
    Ryyu's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Seiryu Celestial
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    i agree with this. I'd rather have 5 flashy skills that look AWESOME plus new gear other than some 30 weapon skills that look like a piece of crap and do little damage
    (0)

  4. #34
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    When 1.21 comes out.. Threads that relate to 1.21 will be behind us.. on how uber jobs are going to be
    (1)

  5. #35
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    Also, keep in mind we are still capped at level 50, leave some moves for level 99.
    (2)

  6. #36
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Snipplwits View Post
    To me, this seems very disappointing, kind of like its the same exact job but with 5 new flashy things... how does anyone else feel about this?
    YOU MEAN !!

    It's the same thing but it isn't ?
    (0)

  7. #37
    Player
    Sanctus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Sanctus Thefarter
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    As far as all jobs being unable to equip raise, it's not that big of a deal. People got by in FFXI with only whm and /whm classes being able to raise. And don't forget, whm is getting chain spell back and a spell that removes weakness. So basically a whm can raise 2 ppl with no weakness, and cure the weakness of a 3rd job in the pt that can be raised by a pld or brd, effectively making it seem like there were 3 cnj raising in that same time period. And how many parties won't bring a paladin/bard, very few I'd say. Relax
    (0)
    Last edited by Sanctus; 03-06-2012 at 01:13 AM.

  8. #38
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yes, we got along fine without everyone being able to raise by their job skills in XI...because we also had access to RR items lol I'm sure there's a few people who didnt take them along, but if it was available, its silly not to use it. Really though, fussing over it changes nothing, it is what it is. And I'm sure eventually if they make something like a Master Job or something, that will ultimately only use one class -> job -> specialist abilities/traits in the end. This is Yoshida's vision now and his is a narrower one than the previous director, so, as said. It is what it is.
    (0)

  9. #39
    Player
    lordvr's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Sumatata Tokui
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Merylstryfe View Post
    I think we all need to really re-think party play once jobs are released. The big mystery right now pertains to how much will stat/attributes change when equipping a job stone. For example, Archer to Bard could lose a lot of DD ability, but gain a lot of MP, allowing them to be a pure support class, with access to Conjurer spells such as cure and raise. So, someone playing as a Bard will need to give up the idea of being a DD in order to focus on supporting the party, which could have much farther reaching benefits than simply killing stuff.

    People will need to change their perception of what works best right now, vs. what works best with the interplay of everyone using jobs and playing their roles. If that doesn't happen, no matter how well jobs are implemented, the system will fail.
    Anyone on Gungir/Mysidia who wants to experiment the dynamics of jobs working together send me a message once the patch rolls out, I'm all for running old content/strongholds and experimenting to find the optimal ways to play with our new "toys".
    If BRD does even 70% as much damage as the other DDs, BRD will be stacked over anything else simply because of the raise issue.
    (1)

  10. #40
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Only 5 new actions, for now. The level cap will eventually go up and I'm thinking we'll get more job actions when that happens.
    (0)

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