While this post only fleshed out alot of the basic information that we had already received the real juicy details i.e. Job Quests, Jse Armour ect. probably won't be released until the patch notes. What this patch told me was SE put a great deal of thought into what they wanted the Job system to do and how it would work. The combination of Classes for the actual job better reflect what we imagine those Jobs to be. As the post stated the unlocking combos are just to expose the player to to the various aspects of the Armory System. I have no problem with that. The only thing that appears different from what I read before is the fact that Exp earned while in the job will be applied to the base Class. I was under the impression, previously, that Jobs would not earn Exp and had to be delevoped from the Class. Good change. There is enough information here to give me great hope for the Job concept. We will see.