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Thread: Job System

  1. #11
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Choyi View Post
    Same goes for BLM, why bring them? They got no party support abilities, no backup cure, raise or buff, hell they don't even get access to few of the elements (wind and stone).
    But yeah Hawk's Eye and Blindside will be very helpfull for any aspiring melee mage xD
    Second Wind, Featherfoot, Quelling Strike, Chameleon, Decoy. Your 5 cross class abilities as BLM. Why you would pick the other two I don't even...
    (2)

  2. #12
    Player
    SirOleas's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by IStolzI View Post
    Second Wind, Featherfoot, Quelling Strike, Chameleon, Decoy. Your 5 cross class abilities as BLM. Why you would pick the other two I don't even...
    Eh...some people just can't get past being limited skill wise on jobs.
    Most of the stuff regarding the cross class abilities makes good sense.
    Won't know til we try it out though.
    (1)

  3. #13
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KumaAkuma View Post
    Hmm so if I understand it correctly: It's not just that you get only 5 cross abilities, but you can only get them from two specific classes. So for example that only classes the would be able to use Raise (or Cure) would be Paladin, White Mage and Bard. The only classes that can use Invigorate are Dragoon and Monk etc.

    This is really disturbing. For example for dungeons/endgame: Why would we want to bring a Dragoon or Monk or Marauder as damage dealers if the can't even offer the slightest support to the group. Everyone would bring Bards as damage dealers just for that reason, besides the fact that everyone is already bringing Archers now because of the easy damage they do and minor damage they take.
    Dude are you crazy? DRG,WAR and MNK all have awesome Spells like

    WAR:Warmonger - Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

    MNK:Hundred Fists
    MNK:Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.

    And more that mean every job have a type of buff for the part or something that would help win the fight. Each job are great at something. The point of the jobs is to make White Mage the only one who care not how it is now in ifrit everyone heal themself and the conj just heal the tank now it be more everyone does DMG and the White mage 10x better then conj so there no need for everyone to heal.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #14
    Player
    Umo's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Choyi View Post
    Same goes for BLM, why bring them? They got no party support abilities, no backup cure, raise or buff, hell they don't even get access to few of the elements (wind and stone).
    1. Large damage output
    2. Crowd Control (Blizzard - Blizzara - Sleep - Sleepga)
    3. We'll look cool as hell.
    (4)
    Last edited by Umo; 03-05-2012 at 08:14 PM. Reason: Correcting information (damn YG...)
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  5. #15
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Murugan View Post
    Having a regen spell will be a big fix towards making melee less heal dependent. As will the PLD's ability hopefully. This takes care of the damage taken issue.

    All of the melee DD (WAR/MNK/DRG) are getting several new abilities which will increase their damage. Bard is getting songs which will buff the party and be very useful, but will have to come at the cost of at least some of their damage (as Archer is all about efficiently spamming damage abilities at the moment to obtain high DPS). That takes care of that issue.

    Of course it will still be hard to balance, and they could mess it up. But they obviously at least thought of your concern and have addressed it with the abilities jobs are getting.
    Dam you beat me too it raj lol and said it better lol
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #16
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by IStolzI View Post
    Second Wind, Featherfoot, Quelling Strike, Chameleon, Decoy. Your 5 cross class abilities as BLM. Why you would pick the other two I don't even...
    Oops missed the part about only 5 cross class instead of 10, my bad! Need me morning coffee -.-;

    I still belive its a tad silly that BLM(a master of magic) doesn't have access to all elements, but I guess thats more personal taste (though fighting lightning based mobs is suck).
    (0)

  7. #17
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by IStolzI View Post
    http://www.amazon.com/Final-Fantasy-...0943959&sr=8-1

    ^ Pick this up today, it may help you understand how jobs have specific roles in parties. Should make the transition into 1.21 easier for you.
    That doesn't work when there is one class trumping all the others.
    (0)
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  8. #18
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
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    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KumaAkuma View Post
    That doesn't work when there is one class trumping all the others.
    I don't even understand where you're going with this. You're complaining arc is better than the other classes, but you're mad about the patch that's attempting to change that? huh
    (0)

  9. #19
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by IStolzI View Post
    I don't even understand where you're going with this. You're complaining arc is better than the other classes, but you're mad about the patch that's attempting to change that? huh
    I'm not mad at all. Just discussing certain effects of this development. You're the one making it personal with insults, not sure why;
    (1)
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  10. #20
    Player
    silverdragontyr's Avatar
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    Nov 2011
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    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KumaAkuma View Post
    Hmm so if I understand it correctly: It's not just that you get only 5 cross abilities, but you can only get them from two specific classes. So for example the only classes that would be able to use Raise (or Cure) would be Paladin, White Mage and Bard. The only classes that can use Invigorate are Dragoon and Monk etc.

    This is really disturbing. For example for dungeons/endgame: Why would we want to bring a Dragoon or Monk or Marauder as damage dealers if the can't even offer the slightest support to the group. Everyone would bring Bards as damage dealers just for that reason, besides the fact that everyone is already bringing Archers now because of the easy damage they do and minor damage they take.
    Bard has four songs to sing, all very useful, as well as being able to help heal and/or raise. Considering these factors, Brd won't be a very good DD, when they're spending half the battle keeping up very good buffs. As for "These jobs have no support" Mnk has Sap and Taunt(instant enemies diversion without exception. War has the ability to increase other jobs max HP. Not to mention these will be very strong DD. If you want to bring 5 Bard be my guest. I'll be bring a diverse group of jobs and enjoying myself with my LS.
    (3)

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