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Thread: FFXIV / FFX

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  1. #1
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kazrah View Post
    I think blitzball will eventually be added not just because of the requests for it, but also because it'd be the main developmental stepping stone toward true three-dimensional combat. The biggest obstacle I don't think is the development so much as figuring out how people would play it.
    I think it could be done with much the same controls as in the FF Dissidia games and our diving in FFXIV. Combined with the party list and enemy targeting already in place, and a button for 'focus' onto the ball. The only "skill" buttons I think would be needed is:

    - Dash/swim rapidly (to target if locked on)
    - Pass/Shoot ball where aimed (or target if one is selected)
    - Catch ball (if within range)
    - Tackle
    - Adrenaline/Overdrive ("Tank" blocks goal with LB shield/ becomes harder to tackle and lose ball, "dps" tackle harder or do the overdrives in FFX? Not sure about "healer", maybe Haste/Regain Stamina?)
    (1)

  2. #2
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85
    I would definitely like the brotherhood sword and the Nirvana wand to be included in the game.

    'Sin' would be suitable in the shadowbringers as a raid boss, given the theme.

    We do have a bit of FFX ideas in FFXIV, namely Yojimbo and Ixion are some of the things I could remember.
    (1)
    Last edited by ern815; 04-19-2019 at 11:05 PM.

  3. #3
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    Giant Eldritch Space Whale Raid Boss when?

    Sin: Giga-Graviton ya nubs!
    Players: *Wipes horribly* NOT AGAIN!
    (0)

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