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  1. #61
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rau View Post
    How is a high defense class with relatively infinite MP a bad idea for a tank?
    Because PLD will also have high MP... its own heal... A regen.. and a move that mitigates all physical damage
    (0)

  2. #62
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zdenka View Post
    All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.

    Return of skillful play, here's hoping.
    Hi Zdenka and All,

    I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.

    If you look at the list of which Jobs can use which Class' abilities:

    "For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:

    Available Class-specific Actions
    Job: Class
    Paladin: Marauder/Conjurer
    Monk: Lancer/Archer
    Warrior: Gladiator/Pugilist
    Dragoon: Pugilist/Archer
    Bard: Conjurer/Thaumaturge
    White Mage: Gladiator/Pugilist
    Black Mage: Pugilist/Archer"

    It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).

    Or a Black Mage can only use Pugilist or Archer abilities. Weird.

    Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.

    I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT! - but the 2 specific Classes you can draw from only seem very random for some Jobs.

    We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
    (2)
    Last edited by Kiara; 03-06-2012 at 03:37 AM.

  3. #63
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tezz_Xivectro View Post
    Correct.

    So as long as you are in passive mode and not in combat, you would have to switch back to a class to raise. This is going to feel similar to FF11 where not everyone will have raise.
    Hi Tezz, Vackashken,

    Yah I think it'll be very interesting to see with Raise being limited only to only Paladin, Bard and White Mage. It'll certainly make Deaths much more important / noteworthy (i.e., people can't just zombie zerg stuff, and should be more focused) (not everyone can Raise now).
    (0)

  4. #64
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Lol I've seen parties because the healer wanted to a person instead for curing the tank D:
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #65
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    lol I love how everyone is worrying about not being able to cross class certain abilities. I guess people are forgetting that jobs are to provide a role for each group member. You work together as a group, being self-sufficient makes certain roles obsolete.

    Before any more people start worrying about not being able to cross-class certain abilities, go read the list of new job abilities for BRD and WHM. Then take some time to think about how having the jobs this way is actually a good thing.
    (2)
    http://mercsxiv.enjin.com/home

  6. #66
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiara View Post
    Hi Zdenka and All,

    I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.

    If you look at the list of which Jobs can use which Class' abilities:

    "For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:

    Available Class-specific Actions
    Job: Class
    Paladin: Marauder/Conjurer
    Monk: Lancer/Archer
    Warrior: Gladiator/Pugilist
    Dragoon: Pugilist/Archer
    Bard: Conjurer/Thaumaturge
    White Mage: Gladiator/Pugilist
    Black Mage: Pugilist/Archer"

    It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).

    Or a Black Mage can only use Pugilist or Archer abilities. Weird.

    Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.

    I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT! - but the 2 specific Classes you can draw from only seem very random for some Jobs.

    We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
    Featherfoot and second wind can help mages out alot in a pinch.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #67
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Isaaru View Post
    lol I love how everyone is worrying about not being able to cross class certain abilities. I guess people are forgetting that jobs are to provide a role for each group member. You work together as a group, being self-sufficient makes certain roles obsolete.

    Before any more people start worrying about not being able to cross-class certain abilities, go read the list of new job abilities for BRD and WHM. Then take some time to think about how having the jobs this way is actually a good thing.
    There is nothing good about a super job like Brd in the mix with the other jobs.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #68
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I bet with the class Combo, RDM will be BLM + WHM and they'll be super bad ass.
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  9. #69
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Teknoman View Post
    Featherfoot and second wind can help mages out alot in a pinch.
    Hi Teknoman,

    Don't get me wrong, definitely Featherfoot and Second Wind can help. I was just mentioning the arbitrary feel of certain classes being chosen for certain Jobs.

    For example, instead of a system where they simply Halved the number of Cross-Class Skills, but leave it open to any Class you leveled up, they're choosing specific Classes that in some cases seem random / arbitrary.

    But again, I'm sure we'll all just learn them over time and just accept it as part of the Job System.
    (2)

  10. #70
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by KumaAkuma View Post
    There is nothing good about a super job like Brd in the mix with the other jobs.
    please rephrase this, I do not know what you are trying to say.
    (2)
    http://mercsxiv.enjin.com/home

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