
Maybe DRG's Jump nullifies Hellfire's damage ^.^Just destroy all the Infernal Nails, it's really not hard at all and severely drops the damage done even without Sentinel or Sanguine Rite. 2 CNJs is more than enough to heal a tank and a party of melees and WHM's healing should be even better than that. The presumed increase in damage output from DD's should make it even easier to take down nails.
Kefka : "Life...Dreams...Hope...Where'd they come from? And where are they headed...? These things...I'm going to destroy!!"http://xivpads.com/?2597014
If XIV's jump works anything like FFXI's super-jump for DRG it quite possibly could.
Paladin? It's not a bad idea, but I'm assuming he's more referring to Paladin taking over as the tank.
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