
Perhaps using jobs for Ifrit will allow us enough firepower to take out all the nails, we just dont know yet![]()




Or maybe the new setup for Ifrit will be PLD, 2x WHM, 5x BLM since all the BLMs could use Sanguine Rite w/ the damage reduction.


We need the battles to be balanced in that we dont have to stack classes/jobs like that x_x 2 white mages I could see, but hopefully the battles will be able to work with maybe 2 black mages and then 3 DD of any choice.
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In regards to all the usefull skills that can currently be cross classed:
¤ No Sentinel for Monk, Dragoon, Bard or Black Mage
¤ No Second Wind for Paladin or Bard.
¤ No Featherfoot for Paladin or Bard.
¤ No Raise for Monk, Warrior, Dragoon or Blackmage
¤ No Sacred Prism for Monk, Warrior, Dragoon or Blackmage
¤ No Cure/Protect/Stoneskin for Monk, Warrior, Dragoon or Blackmage
¤ No Sanguine Rite for Paladin, Monk, Warrior, Dragoon or White Mage
¤ No Chameleon/Quelling Strike for Paladain, Warrior, or White Mage
¤ No Decoy for Paladain, Warrior, or White Mage
¤ No Invigorate for Paladain, Warrior, Bard, White Mage or Black Mage
¤ No Keen Flurry for Paladain, Warrior, Bard, White Mage or Black Mage
However, I am not sure about all skills of the secondary classes being equippable. On the tooltip, Cura and Curagae require CON. It will be usable by WHM but I am not sure if that limitation means a PLD can't use it.



Nice work! And I'd have to say that Jobs probly won't be able to use class-specific action from the other 2 classes, but it'd be nice to get conformation on this.In regards to all the usefull skills that can currently be cross classed:
¤ No Sentinel for Monk, Dragoon, Bard or Black Mage
¤ No Second Wind for Paladin or Bard.
¤ No Featherfoot for Paladin or Bard.
¤ No Raise for Monk, Warrior, Dragoon or Blackmage
¤ No Sacred Prism for Monk, Warrior, Dragoon or Blackmage
¤ No Cure/Protect/Stoneskin for Monk, Warrior, Dragoon or Blackmage
¤ No Sanguine Rite for Paladin, Monk, Warrior, Dragoon or White Mage
¤ No Chameleon/Quelling Strike for Paladain, Warrior, or White Mage
¤ No Decoy for Paladain, Warrior, or White Mage
¤ No Invigorate for Paladain, Warrior, Bard, White Mage or Black Mage
¤ No Keen Flurry for Paladain, Warrior, Bard, White Mage or Black Mage
However, I am not sure about all skills of the secondary and tertiallr classes being equippable. On the tooltip, Cura and Curagae require CON. I am not sure if that limitation means a PLD can't use it.
I am confused about why the [dev1033] thread is dated 03-07-2011 03:30 AM ???
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Just destroy all the Infernal Nails, it's really not hard at all and severely drops the damage done even without Sentinel or Sanguine Rite. 2 CNJs is more than enough to heal a tank and a party of melees and WHM's healing should be even better than that. The presumed increase in damage output from DD's should make it even easier to take down nails.

Maybe DRG's Jump nullifies Hellfire's damage ^.^Just destroy all the Infernal Nails, it's really not hard at all and severely drops the damage done even without Sentinel or Sanguine Rite. 2 CNJs is more than enough to heal a tank and a party of melees and WHM's healing should be even better than that. The presumed increase in damage output from DD's should make it even easier to take down nails.
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