The upcoming WAR nerfs have brought out the usual boilerplate from the peanut galleries;
"Tanks aren't supposed to deal damage! You want to deal damage, be a DPS!"
"Ever think about, I dunno, maybe staying in tank stance?"
"The problem is with the [insert community here]'s obsession with fast killing and efficiency, and this is the devs trying to counter that!"
Bullsh*t. All of it.
Here's the truth; this game is made, by the devs, to encourage as much dps as possible. This is largely as a result of enrage timers and other dps checks. If you don't meet the dps check, you wipe, simple as that. And since we're not all uber gosu top .2% players of our classes, it means everyone has to pull their weight and a bit more. Every GCD not spent optimizing damage is a GCD that could mean Exdeath Meteor's your group instead of transitioning to Neo. So I say, let's get rid of enrage timers.
Why do we even have them any more? Every single encounter in this game is already gated behind either a player level or an item level. Barring certain exceptional circumstances, if you don't have the ilvl or character level to enter a certain duty, then you just can't enter it. So if a person has the ability to enter an duty, why further restrict their ability to complete said duty by imposing another arbitrary hurdle to overcome? SE apparently doesn't want people using DPS meters because reasons, yet they build encounters in a game that implicitly encourage the kind of behavior they say they are against. Fine. Do you want to stop this kind of stuff SE? Then stop it with the enrage timers.
Think about it. How great would it be for a close-knit group of average players, none of them top tier at their class, but all of them competent, to marathon their way through an encounter together. Maybe it takes them 60 minutes of straight fighting to clear OS4, but if they can do the mechanics then why impose the arbitrary hurdle of an enrage timer? By removing enrage timers, you can let tanks tank, healers heal, and dps can dps. The people who want to crush things ASAP with the best efficiency possible can still do so. That side of the game isn't changed. But for people who don't want to (or can't) do that, it would be another path to success that doesn't focus on insane dps optimization. Which, ostensibly, is what SE is trying to avoid.
Remove the enrage timers and you remove a large part of the impetus behind everyone trying to push out as much dps as possible. Right now, there is no choice; you either dps hard enough to avoid enrage/clear the check or you wipe. If SE is serious about not wanting the dps speed/efficiency meta to reign supreme, then they need to remove dps checks and enrage timers and let players choose whether they want to run a sprint or a marathon.