Quote Originally Posted by Insertcoins View Post
Between Tera, XIV and WoW which game do you think is harder and expects more out of yu as far as rotations go? I never played WoW as I'm only on console, but I have played Tera years ago when I did have a gaming PC. ( it blew up as Tera was too much for it. Yes it was a VERY low grade PC so yeah Tera killed it. ) So I can only compare Tera to XIV and while yes they both sport VERY different combat styles I think XIV is harder rotation wise. It just feels like XIV expects you to do WAY more then Tera did. I played Mystic, Priest, Warrior and Slayer on Tera and all of them felt pretty easy compared to Monk, Warrior, PLD, SCH, WHM, and now DRG on XIV. But I wanna know how WoW's Rotations stack up to XIV's.

Anyone with experience on these games that wanna shed some light on my question? Please and thankyou?
Tera's Valkyrie class had the easiest rotations ever, one button preset rotations, but the most humiliating female designs and outfits too...rip. FFXIV can get tedious in tougher dungeons due to its casting timers, action holds and conditional percentages for rotations, and buff accessibility conditions for which you have to be spot on or you miss it.

Tera is set up the best for control, evasion and using ones powers under fast paced battles....but they force you to look like Jessica Rabbit and dress like the new bunny race upcoming here. For me, I'm willing to fumble with a bunch of buttons and get attitude from tanks and bards,in order to have a game that specialized in music and aesthetics. FF is a world I would wish to live in.