depends on your job. Tera i will say, is not a perfect comparison, at least back when i played, timing/animation time/positioning was way more important, so they could have less complicated rotations, while still being more difficult to execute well.Between Tera, XIV and WoW which game do you think is harder and expects more out of yu as far as rotations go? I never played WoW as I'm only on console, but I have played Tera years ago when I did have a gaming PC. ( it blew up as Tera was too much for it. Yes it was a VERY low grade PC so yeah Tera killed it. ) So I can only compare Tera to XIV and while yes they both sport VERY different combat styles I think XIV is harder rotation wise. It just feels like XIV expects you to do WAY more then Tera did. I played Mystic, Priest, Warrior and Slayer on Tera and all of them felt pretty easy compared to Monk, Warrior, PLD, SCH, WHM, and now DRG on XIV. But I wanna know how WoW's Rotations stack up to XIV's.
Anyone with experience on these games that wanna shed some light on my question? Please and thankyou?
If you look for complexity of rotations, WoW and XIV are on the extremely easy side these days. The most complex things to me came from GW2 where rotations easely can have a unique rotation that is 50+ steps deeps.
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