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  1. #171
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Guys.. just give it up.. he's just "1" person out of a gazillion people that do not agree with him.. just don't respond in this thread so it can die.. You tried to get him to understand certain things but he just won't agree.. he's in denile, until 1.21 and proves him otherwise ( or he just won't sit well with him because he can do more class-wise which is fine) then so be it.
    (3)

  2. #172
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Starlord View Post
    Guys.. just give it up.. he's just "1" person out of a gazillion people that do not agree with him.. just don't respond in this thread so it can die.. You tried to get him to understand certain things but he just won't agree.. he's in denile, until 1.21 and proves him otherwise ( or he just won't sit well with him because he can do more class-wise which is fine) then so be it.
    I do understand, when people tells me somethign I answer back.

    I agreed that Quelling Strike is a useful way of gaining Tp.

    I agreed that I do need to wait.

    I said I would apologize if I am wrong.

    And you don't have to pst in this thread if you don't want to.

    Though there are things unanswered that should be answered now so I can prepare for it.

    Why add jobs if classes can still do it better, if something this big or claiming to be large adds nothing to the game? What does that say about 2.0.

    All a developer or rep has to say is, "yes the damage will increase, or mp cost is cut. The video doesn't represent what the job will do." or They can say I am wrong, and I will apologize, and they can tell me there will be no large increase to damage, or Mp cost.

    Cause I'll get more pissed that I waited just like everyone else, which was promised in the summer time, waited till march 9. That you and I have to pay for to find out, if it's good or not. And Something patch claiming to be the largest adds nothing to the classes besides a friggen title???

    We lost abilities to gain them back but some of them still less useful then other.
    (3)

  3. #173
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jinrya-Geki View Post
    I do understand, when people tells me somethign I answer back.

    I agreed that Quelling Strike is a useful way of gaining Tp.

    I agreed that I do need to wait.

    I said I would apologize if I am wrong.

    And you don't have to pst in this thread if you don't want to.

    Though there are things unanswered that should be answered now so I can prepare for it.

    Why add jobs if classes can still do it better, if something this big or claiming to be large adds nothing to the game? What does that say about 2.0.

    All a developer or rep has to say is, "yes the damage will increase, or mp cost is cut. The video doesn't represent what the job will do." or They can say I am wrong, and I will apologize, and they can tell me there will be no large increase to damage, or Mp cost.

    Cause I'll get more pissed that I waited just like everyone else, which was promised in the summer time, waited till march 9. That you and I have to pay for to find out, if it's good or not. And Something patch claiming to be the largest adds nothing to the classes besides a friggen title???

    We lost abilities to gain them back but some of them still less useful then other.
    You sir.. don't know the definition of jobs >.>

    You "do" need to wait.. yet this thread of yours continues to exist?
    (5)

  4. #174
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Starlord View Post
    You sir.. don't know the definition of jobs >.>

    You "do" need to wait.. yet this thread of yours continues to exist?
    Agreed. He's looking at it all wrong.
    (2)

  5. #175
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I do understand, when people tells me somethign I answer back.

    I agreed that Quelling Strike is a useful way of gaining Tp.

    I agreed that I do need to wait.

    I said I would apologize if I am wrong.

    And you don't have to pst in this thread if you don't want to.

    Though there are things unanswered that should be answered now so I can prepare for it.

    Why add jobs if classes can still do it better, if something this big or claiming to be large adds nothing to the game? What does that say about 2.0.

    All a developer or rep has to say is, "yes the damage will increase, or mp cost is cut. The video doesn't represent what the job will do." or They can say I am wrong, and I will apologize, and they can tell me there will be no large increase to damage, or Mp cost.

    Cause I'll get more pissed that I waited just like everyone else, which was promised in the summer time, waited till march 9. That you and I have to pay for to find out, if it's good or not. And Something patch claiming to be the largest adds nothing to the classes besides a friggen title???

    We lost abilities to gain them back but some of them still less useful then other.
    I think you are supposed to look at it from a PS3 players standpoint. You cannot say in regards to thm "yeah well, we used to have ancient magic back in the day but they took that away from us and then gave it back in the form of blackmage post pay to play" because new PS3 players aren't going to care. To a new player Jobs will appear as a progression that unlocks new gear and abilities that allow that class to specialize itself as a specific role.

    Essentially you sacrifice 5 Cross Class Abilities (CCA's) for 5 Job Specific Abilities (JSA's) and get to wear Artifact Armor. On top of that your use of CCA's are restricted to the sub classes required to unlock the Job Specific Quest.

    So in the end all we can hope for is that Artifact Armor and JSA's enable that job to better fulfil it's designated role and do it more efficiently than som Class with 2x melded gear. This shouldn't necesarilly translate to MOAR DMG or LESS MP but rather, Paladin should be a better tank than Gladiator (higher defense, higher enmity, less dmg dealt, better heals?) in the same sense that White Mage should be a better healer than Conjurer and so on.

    Yes, you could speculate that in the end player X may be better with Class Y than player Z with Job Y, but the real question is whether or not the Role ABC is better fulfilled by player X using Class Y or Job Y.
    (1)

  6. #176
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Starlord View Post
    You sir.. don't know the definition of jobs >.>

    You "do" need to wait.. yet this thread of yours continues to exist?
    Because people leave comments and I respond to it so I don't seem more rude.
    (1)

  7. #177
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    (3)

  8. #178
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Why add jobs if classes can still do it better, if something this big or claiming to be large adds nothing to the game? What does that say about 2.0.

    All a developer or rep has to say is, "yes the damage will increase, or mp cost is cut. The video doesn't represent what the job will do."
    The thing is, and once again I'm posting in this thread to say the exact same thing as before, you are assuming a lot of things over a patch not yet released and the only "evidence" you have is a video that wasn't even meant to showcase jobs. That's why people are "giving up" this discussion; you keep hammering at something that isn't there.

    Also, jobs won't change anything at all? Have you even read the several threads where people are already discussing from builds to strategies that are possible just by combining the cross class abilities with the new job abilities? Or the several posters showing how jobs - might - make some things a bit "harder" while at the same providing good rewards for those who plan around a bit more? Or even the fact that you can, if you so choose, still use a class and that will also surely be part of some strategies? Have you considered the impact of AF armor over stats? Have you experienced the new content with the new jobs and determined exactly how THM deals more / same damage than BLM and jobs are unbalanced and broken and useless and whatever other claims you made?

    Sorry, but you are panicking over an unrelated video and a few skills you haven't even seen in action. Discussion is good and all, but we are discussing without any basis at all. I do agree that SE could have shown more information about jobs, and an actual video showcasing exactly how jobs will change our stats.

    But, in the end, everyone in this thread, including me, can be completely wrong, and will have to wait until Friday to find it out.
    (3)
    Last edited by AdvancedWind; 03-07-2012 at 01:57 AM.

  9. #179
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jinrya-Geki View Post
    Sir, look up Everquest Online Adventures for the ps2. Yes the game is very old, but it will show you how well class balance was in that game. Every single class was useful, you could take any class anywhere on a raid.
    Why do you say everyything past tense? Its a 10 year old MMO. The first one out on PS2, and was PS2 only. BUT, its still alive. Servers are still active. But, yeah as far as end game stuff, its probably one of the most balanced MMOs I have ever played.

    In my opinion, that because of the "class balancing" process they took. EQOA put a dev in charge of every class. Gave us the name of the devs and there respective class. The dev posted daily on the specific class thread. Player feed back and dev communication was literally a multi-daily process. It lasted for months. Ahh how I remember the PMs with Deamaas about issues with the bard charm in that game.

    In my pinion, what allowed them to balance so well came down to several issues. Most important, was that they decided to spend 3-4 month focused on class balancing. Its the decision to sit down and do it that got it done. They gave full disclosure. We had access to all the spell information. When they adjusted "Anthem on Conquest" they released a good deatail, about it.

    Effect:
    Increase STR by 75 ; Increase 5% based on CHA
    Increase DEX by 75 ; Increase 5% based on CHA

    Class:Bard, level 60
    Casting Time:2s
    Recast:5s
    Power Cost:720
    Scope:Group
    Duration:2 minutes
    Resist:Arcane
    AoE Radius:20
    Hate Rating:0
    Purchase of Anthemic Crecendo 5 increases the stamina mod to 20% and makes it an AoE
    spell.

    Thus telling you all you needed to know about the ability, and allowing you to test its over all feel and effect and debate it on the forums, with a Dev active and part of the debate.

    All and al, I have to agree, that FFXIV has definently got one of the more serious balancing issues of MMOs out there at the moment.

    Quote Originally Posted by fusional View Post
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    Well duh captain obvious.

    There are players with all kinds of perspectives and opinion out there. When changes they prefere are occuring, they sit back quietly and allow the changes that they feel are benifits to role in. All the while, the indiveduals on the opposite side of the spectrum raise all the debates and discussions because they feel the current sysem and its changes are bad from there perspective.

    When they change the base content and flip it around, the opposite occurs. Now, the before debaters and issue takers, are getting things changed in the manner they prefere, thus they are now quietly sitting back and accepting what they feel ar posotive changes. All the while, the previously quiet group, now feeling the tides turn, step up to debate, argue and complain.

    This does not make the community bad, it only displayed how oppinions are divided as well as displays the various sides and perspectives. As it always has from long before your existance, untill now, and always will, long after your gone. The only difference displayed here is your displaying of yout ignorance to that truth, by posting about it.
    (0)
    Last edited by Coglin; 03-07-2012 at 02:04 AM.

  10. #180
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by fusional View Post
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    My only complaints are ever about damage, when the game first came out when cjn had all the elemental spells it sucked, just like thaumaturge too, until you got shadowsear.

    They took away the spells and I was ok with that since, you know, the ones that remained were powered up. Now they are giving us some abilities back, that some just generally suck. And you are all ok with that.
    (0)

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