This is an old thread I've made to adress that exact argument about BLM having all elements
http://forum.square-enix.com/ffxiv/t...tasy-Tradition.
EDIT: Quoted wrong post, lol
This is an old thread I've made to adress that exact argument about BLM having all elements
http://forum.square-enix.com/ffxiv/t...tasy-Tradition.
EDIT: Quoted wrong post, lol
okay so cnj can possibly do more damage in zaharak which clearly matters a whole lot. meanwhile show me a cnj doing 40 dps (or even 30 for that matter) on ifrit? 65+ dps on moogle?
-_-
I am sure there could be a cjn that could do the damege, if people let them and if they were geared correctly.
The only thing i would ask from them is if we get as blm all the elemental spells, but i can wait![]()
Don't forget about Job Specific Equipment. It's supposed to be better than multi-meld equipment. If you take a THM in their melded gear and pit them against a BLM in their JSE, I'm sure the BLM will do a lot more damage. We still don't know the JSE stats. It's very possible the BLM set could have stats like -X% MP cost of spells, great amounts of MATK Potency and MACC. It could even have an enhanced auto-refresh feature or build on other traits.
* I fully give permission for any of my written ideas to be used by SE without recognition.
Mega-Ether is comingThat movement while casting video has made me very extremely nervous on how jobs are supposed to improve party play, or anything else at that matter. After watching it and noticing a few things it makes me wonder... how?
The job we see attacking the kobolds is a black mage. If you look at the level bar in the video it's a purple comet (color blind it may be blue). If you were a thaumaturge it would be the flaming torch symbol.
The second thing I noticed is he used spells after showing that they can be canceled while moving. The damage he displayed as a black mage... is what bothers me the most... it was the same damage amount I can do to them now. The other thing was the mp cost of the spells, if you look hard enough it's still exactly the same amount. How does Black Mage improve from Thaumaturge?
Ancient magic spells, 15 minute recasts. Freeze seems to be the only good one. If Convert generates tons of hate it's better to use freeze, than burst. Burst you might end up kill yourself. Flare... fire aoe with a DoT effect. Great job, make sleepga useless, and wipe your whole party. Can't tell you how many times I have heard/seen a dynamis wipe when someone used poisonga II.
Jobs are supposed to bring roles, White Mage is the healer, and Black Mage the elemental damage dealer. If jobs don't add to damage, or cut mp cost to certain spells. Situationly, White Mage can out damage a black mage, and I am sorry, gonna make alot of people made with this, this should ONLY happen at one time, and only one time. When you fight the Undead. The fact that Cjn can out damage Thm in places like Zahar'ak, I can live with that I guess, because we aren't in roles yet. Though when we are Black mage/ White mage roles, my damage should almost always, 99.9% of the time outdamage white mage.
We have two options from Reinhart's thread that we either only get to cross -class either 5 abilities, or can only cross-class abilities from the classes that the job requires. Pugilist for Black Mage is a seriously dumb decision. Some people in another thread said Blind side can be useful for black mage. It isn't, it clearly states it doesn't work with spells. If we can only cross class for the two classes, second wind is useless. Go ahead and smack Ifrit or moogles and see how fast you lose more hp trying to heal yourself without invigorate.
If you can choose 5 abilities from any class, that would be slightly better but not much. As Blm I guess I would have Invigorate, Second Wind, Sentinel, Chameleon, raise. Look what I don't have now, cure or stoneskin. So I have to make even more sure in fights like Ifrit I don't get caught in an eruption. Cause I can't cure myself constantly. Even after Hellfire I will have low Hp since I didn't have Stoneskin, Sanguine Rites, with Sentinel.
So how do jobs help with their roles when they gimp your abilities, give no damage increase, no mp cut to certain spells.
I am just really also bothered by how no one else seems to care/notice. Everyone was upset with how much spells cost when the patch 1.20 came out. And We see there has been nothing done about it in that video with the black mage. With only 4 days left before the patch, how can it be drastically changed to prove me wrong? Why be a job, when a class can do it the same, and have more freedom with cross class?cant wait to see how much its going to recover hehe
To live Each day is a Hell of a Miracle
From what I'm gathering, you are sacrificing versatility for efficiency.
By equipping a job, you may lose your ability to raise... but gain boons elsewhere. If your group is FLAWLESS, you'll be able to kill faster, and with ease... but if someone dies? Not everyone can raise anymore, and not everyone can cure anymore. Fights will be much harder because if you are not PERFECT in your strategy, your group will surely wipe. The current setup leaves room for error. Oh, did you die from a pomflare? NP, anyone can raise you, and we're all on 5 minute timers. But that just isn't the case with jobs.
I am both intrigued and nervous about this. Adjusting to 'new' fights may be harder than it would have been had we all stuck with the current system. I'm thinking what may end up happening is... people will assume different jobs (or none at all!) to maintain a balance of both versatility and efficiency. In a group with two CNJ, one might go WHM while the other stays CNJ. In a group with multiple Archers, some may change to BRD while others stay strictly ARC.
I think the problem here is that too many people are assuming that just because we can USE a job means we MUST use a job during every moment of every day. In the end, it might make sense to switch on/off of your job... similar to the way a 'stance' works now.
I wouldn't go so far as to say you have to be perfect.From what I'm gathering, you are sacrificing versatility for efficiency.
By equipping a job, you may lose your ability to raise... but gain boons elsewhere. If your group is FLAWLESS, you'll be able to kill faster, and with ease... but if someone dies? Not everyone can raise anymore, and not everyone can cure anymore. Fights will be much harder because if you are not PERFECT in your strategy, your group will surely wipe. The current setup leaves room for error. Oh, did you die from a pomflare? NP, anyone can raise you, and we're all on 5 minute timers. But that just isn't the case with jobs.
I am both intrigued and nervous about this. Adjusting to 'new' fights may be harder than it would have been had we all stuck with the current system. I'm thinking what may end up happening is... people will assume different jobs (or none at all!) to maintain a balance of both versatility and efficiency. In a group with two CNJ, one might go WHM while the other stays CNJ. In a group with multiple Archers, some may change to BRD while others stay strictly ARC.
I think the problem here is that too many people are assuming that just because we can USE a job means we MUST use a job during every moment of every day. In the end, it might make sense to switch on/off of your job... similar to the way a 'stance' works now.
It's simply much more dependent on teamwork.
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