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  1. #1
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70

    Exclamation Alll Beast Tribes in ARR and HW need 12 allowances!

    Especially the crafting beast tribes! But all would be better or how would new characters catch up. Being limited to 12 allowances with so many Beast Tribe Quests now It will take a long time of new characters to catch up, and at some point they some will repeat Ixal/Mog Quests to help level up crafters meaning they can't do other Beast Tribe Quests!

    So yeah I think all even the newer beast tribe should all 12 for those that started late or just got behind to help catch up!

    So maybe do this for the last patch before 5.0 for more to catch up!
    (6)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,145
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I support this. I think this suggestion is fine, and will help speed up people to help them catch up and be ready for shadowbringer. SE should consider this.
    (3)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    12 allowances each, presumably to run 12 quests each? Can't be done. How do you account for players with only the first rank unlocked, without access to 12 different quests?

    Also don't really see a huge benefit to players leveling extra jobs, unless they have those jobs at wildly different levels. ARR quests are pitiful enough (and deserve a buff), but after 50, they're basically useless. HW quests are similarly useless after 60.

    Finally, the time investment. Trying to do 12 quests for each beast tribe in some misguided "catch up" effort? That's soaking up an awful lot of play time.
    (0)

  4. #4
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hasrat View Post
    12 allowances each, presumably to run 12 quests each? Can't be done. How do you account for players with only the first rank unlocked, without access to 12 different quests?
    It starts with 3 quests and you would just have leftover allowances till you get more quests or the quest resets and end the end there is way more than 12 quests to pick from, and I think that was how it was when Beast Tribes were 1st added had 12 allowances and only started with 3 quests then added 3 more with each rank, I think but that was a long time ago!

    But there are way too many Beast Tribes to catch up with the way this is now!

    And another idea is to show all the quests to choose from they shouldn't just be limited to just 3 quests if there are 7 quests let us pick the ones we want to work on and don't hide the rest of them!! It would still be limited to 3 quests from each NPC but should show all.
    (0)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  5. #5
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Its all about opportunity costs. Everything in this game is entangled with opportunity costs.

    https://en.wikipedia.org/wiki/Opportunity_cost
    (0)

  6. #6
    Player
    Reivya's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    23
    Character
    L'suna Tehn
    World
    Hyperion
    Main Class
    White Mage Lv 70
    I thought the rep reward was massively buffed for HW/SB compared to base ARR, even doing all available quests. Probably to allow you to progress multiple beast tribes at once. I would actually prefer them to consolidate the old beast tribes into fewer quests instead haha. That way I could catch up on those more quickly at once than pick a single faction to rep up at a time.
    (0)

  7. #7
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Agreed. The 12 quest limit is pretty stupid in today's world of 11, soon to be 14 (probably), beast tribes. Each tribe only offers a limited number of quests per day in the first place. Why not just let us do them all if we want? Who is it hurting?
    (4)

  8. #8
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    When i read this request i can only think this, do you really want to burn out on ff by doing beast tribe quests before expansion even hits? What is wrong with leveling combat or crafters the normal way by doing dungeons or crafting stuff? The beast tribes are so ridiculously easy that you will get to max level without even knowing how to use your combat class or even less how to craft even a single piece.
    (0)

  9. #9
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I would rather have a re-work of ARR beast tribes so they work in a more similar and rewarding way like HW/SB.
    I don't think that burning through the whole Beast Tribe story line in one week is cool, however I also think that the way rep and quests works in ARR are a pain and the sense of progress is way too slow compared to HW and SB beast tribes. I also would welcome 3 more allowances along with Shadow Bringers.
    (3)

  10. #10
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    12 for each profession might be a bit excessive. How about 12 (or more) for each expansion. You get 1 set for 1-50, another 12 for 50-60, and so on.
    THis way, you can get decent XP on your low, and higher level crafters without having to play one against the other.
    (0)

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