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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Don't get me wrong in saying this, but aren't the DoW and DoM like hunters? Especially since you can send your DoW/DoM retainer out to farm for the items in question.
    (0)
    Last edited by Eloah; 04-16-2019 at 12:21 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player
    braxberry's Avatar
    Join Date
    Jun 2018
    Posts
    30
    Character
    Trinne Lanquairt
    World
    Ultros
    Main Class
    White Mage Lv 70
    Indeed, they are, but what I would like to see implemented is a more solid way to gather the mob drops. Having an RNG drop rate off of mobs that require to be killed, and then spawn in again, is likely less efficient than fishing, which is already an unfortunate (but understandable) RNG system of producing materials. And again, yeah, retainers can go out and collect as well, but that is hardly as new player friendly as the two main gathering classes. At this point, that requires you either already have a nearly maxed or max level retainer, or you spend the next eternity trying to get them leveled up. Plus, you only get two for subbing. When compared to MIN and BTN, the yield, dependability, and overall time investment pale in comparison.
    (0)

  3. #3
    Player
    Derpstomper's Avatar
    Join Date
    Mar 2019
    Posts
    4
    Character
    Quiro'tan Maekashira
    World
    Coeurl
    Main Class
    Fisher Lv 70
    I agree, sending retainers for materials is so limited and it not something I would call "fun". We do not get to see them do it, or aid in any way really. And your DOM/W's are like hunter's, however they do nothing in aid to drops. Not to mention that if someone else is there farming materials that you are going for can cause conflicts and support rude behavior. It makes leather working, cooking and alchemy a major pain. I could see the class working like Map hunting or an archaeology class where you find tracks and scout an area to find more tracks or the mob in specific. The more you do it the more proficient you become in hunting that type of mob.

    Again, would also love a shop. I know in the first story line you would deal and interact with different big wigs with the fingers on the markets. It would be fun to be able to interact with that and have a story of an up and coming trader/business influence.

    @braxberry Completely agree with you.
    (0)
    Last edited by Derpstomper; 04-15-2019 at 04:15 PM.