Results -9 to 0 of 49

Threaded View

  1. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kazrah View Post
    Yes and no. Despite drawing from similar elements, the power source for Red Mages is technically themselves, while Black and White Mages use the aether around them as their power source. It's the same reason for the lore argument as to why Red Magic is supposedly weaker than Black or White Magic.

    That being said, it's not just the basic lore that is an issue for Geomancer in the "GEO v. CNJ" debate, but it's to the point where they are carbon copies of each other. While Conjury claims to be all elements, it's effectively the three "natural" elements of earth, wind and water: the exact same as Geomancer. What Conjurers call "elementals", Geomancers call "spirits". Even the spellcasting is effectively identical albeit a couple of different words and a different choice of spellcasting focus. At the end of the day, I look at how Geomancer is portrayed in this game--not in any past game, JUST this one single game--and ask if it's different enough from Conjurer, and with all that I've seen, the answer is a big fat pile of "no".

    Yes, you can ramble on about how annoying lore can be, but it's that lore--not the lore in any past game, JUST the lore in this one single game--that cements everything together and provides a reason for everything in the game world to exist in that game world. That's why I've been suggesting what I have been about Geomancer in that it should be like a master of magnetism or otherwise something unlike anything we've actually seen and even play off the original inspiration of the job (the Hingan Geomancers) as the Ishgardian Astrologians in that they'd be uppity snob characters putting the protagonist down who have no idea what they're doing.
    In way you explained what I meant. Lore can be added to. You suggest adding some part about magnetism to help add detail, now it's different enough. As before you felt it was too similar, and may certainly be, yet you found a solution to the issue at hand . My point was using lore to saying no possible Geo is a very weak no because not only has it been proven wrong (multiple times now) but the producer of the game has said game (play) comes first. Which is to say Yoshi never said lore isn't important but more like we should do the fun things we like and we can work on the lore to make that happen. Of course we shouldn't just accept any 180 twist (retcon are not good) but Oda/Koji and team is creative enough to make whatever needs to be to happen to make it work in nearly all cases. On Red Mage / Black / White magic I used them simply to show using similar magics doesn't actually stop a job from existing as they found a way to make it work, so even say Geomancer uses similar elements they could play quite differently (and as you show you can also add new details to make it more interesting/differentiated).

    If Geo needs something special to be more unique then it can be added, that was my only point (and you exampled that in response ). "Lore no" are too common and should very rarely be used, imo (actually people felt insulted when lore was used as a no for male viera/female hrothgar and were happier just to hear it was about being too expensive to make two genders two races). Like as I said about summoner how some on the forums used a lore lock too but clearly lore adapted to make larger pet possible (demi-bahamut). Or how we can never have a beast race because lore or no non-beast race to be used in the beastmen tribe system, both faced a "lore no". Yet now we have both, as they found a way. So to me lore isn't annoying because its neat, grows, and is flexible to the needs of the game- just hearing people shut down ideas as if lore is inflexible and cannot grow makes me sad (and is specifically untrue) as it takes away from developing conversations. Better to discuss if it could be fun or how to make it work and what new lore we may need, and the good ideas that could spawn from that conversation- good things like how you added magnetism concepts.

    On your point about elements / magnetism, I think adding the other elements is not an issue (add to the lore if need be) but I do like your idea of magnetism. Could be fun to play with that deeper than other jobs have toyed with the concept.
    (0)
    Last edited by Shougun; 04-16-2019 at 12:46 AM.

Tags for this Thread