Honestly, this is exactly why I wish WHM had more nature-oriented abilities and less cleric based ones. Sure, it's the traditionally generic 'holy' healer, but in XIV, they're essentially druids.In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM. So you won't actually get GEO as an actual playable Job I'm sorry to say (GEO NPCs show up in the Swallow's Compass dungeon).
Also elements have been completely removed from the main game so it's a moot point now having a 'traditional' FF GEO that creates spells based on the surrounding elements - it's simply not possible here.
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