Still hoping for Geomancer as well.
Probably, but I wouldn't expect them to design a prospective GEO job with the- surroundings + ground = spell type or a job so heavily reliant on elements (BLU's a sad result of this). The devs have clearly gone with the feng shui aspects of Geomancers in XIV if their Onmyodo aesthetics are any indication. There's been iterations of GEO in other games that haven't been overly reliant on topography, if at all.
I mean, if RDM kind of came into XIV with the assumption that they'd use black and white magic, you'd think that'd conflict with everything we've learned in XIV's lore via job/class quests? And that they wouldn't do anything different from what WHMs and BLM already can do- so what's the point? And yet they wrote around those preconceptions or built on it to give something notably different.In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM.
That flexibility is literally the saving throw for anyone wanting male Viera and female Hrothgar, so it applies here as well. "Oh look, this NPC we've never seen before with a big gold "!" over their head has some long-lost art of Geomancy, containing some similarities of conjury but markedly different? Oh, this NPC knows Kyokuho too? What's that? Kyokuho's a Geomancer newb and the art is much more intricate than he implied in the AST job quests?"-etc., etc... It's not that difficult to add to.
And even if there is a decision for it to be "Doman's conjury," that of course means little to limit it's aesthetics, gimmicks or job gauge; which ultimately is what sets it apart from CNJ/WHM. Again, RDM exists and borrows the elements from both WHM and BLM and yet it's spells and mechanics are it's own and behaves differently.
And Ninja (Shinobi/Kunoichi) "NPCs" showed up in Syrcus Tower before ROG/NIN dropped. They were in no way a preview of the upcoming job nor disqualified them.(GEO NPCs show up in the Swallow's Compass dungeon).